[Papervision3D] PV3D as the basis for an FPS; Was: [Papervision3D Digest, Vol 4, Issue 12].

Ralph Hauwert r.hauwert at gmail.com
Thu Jan 4 05:51:56 EST 2007


To be perfectly honest, I do not think Flash as a platform is suited
for anything which falls in the strict category FPS, simply because
that would raise the bar to a whole other level; that being the level
of Desktop gaming.

As you said, Flash is a platform more then suited for casual gaming.
I've not seen a "Casual" version of an FPS before, and although
inventing that would be an achievement upon itself, I think
intergrating pv3d as a part of a game which does fall withing this
genre seems to be more viable to me. Let's make a real 3D rubics game,
or a monkey ball clone, this would seem to me a way more viable, and
for the moment a better showcase for PV3D.

Regards,
Ralph.

On 1/4/07, Matthew Hare <matt.hare at gmail.com> wrote:
>
> tbh, I dont think anyone is going to compare Xbox and Flash. Web games arent
> in that genre, in the same way YouTube isnt the same as your HD tv.
>
> Tens of thousands of people play games like tic tac toe, and scrabble on
> line.
>
> Our products, like viral games, attract people in offices, and schools, time
> wasters etc where they have 5 mins and they get hooked on gameplay, and pass
> it around.
>
> So a 1st person shooter in flash is very attractive, if the gameplay suits.
> It would be very cool, to have a game emailed around, where you can shout
> across the office and get your friends playing online at the same time. A
> few product placements and it's a commercial viability.
>
> it's a different type of market all together, your serious gamer may well
> play both flash games and Xbox games, but what he expects will be different.
>
> Also, alot of people who play flash games ( in the office for example ) wont
> have a 360, so we're exposed to different types of people as well.
>
> I say this, because i dont want anyone to be discouraged from working on
> this project, it's an A Class project, and I cant wait as things develop.
> You never know, as the flash VM improves, maybe we will be able to achieve
> much better performances from it
>
>
> Matt
>
>
> PS. as a marketing gimick, i'd like to see that 3D Rhino with a tatoo of
> something political on it backside, and see where it gets :)
>
> > Message: 1
> > Date: Wed, 3 Jan 2007 10:46:29 -0800
> > From: "Steven de la Torre | BLITZ" <sdelatorre at blitzagency.com>
> > Subject: [Papervision3D]  Papervision3D Digest, Vol 3, Issue 58
> > To: <Papervision3D at osflash.org>
> > Message-ID:
> >
> <FEA741F71E110A45BD9F905038AB1378D0B9C7 at blitz-dc1.Blitz.local
> >
> > Content-Type: text/plain; charset="us-ascii"
> >
> > Hey, I'm still catching up on the mailing list, but I just wanted to say
> > that I support your ideas about a custom format.
> >
> >
> >
> > Creating a file format that reduces the amount of parsing required by
> > the Flash client seems like an important objective for us. We are in a
> > situation where we want to make all of this content, but we are doing it
> > in a time when the public expectation is so high. If some guy just got
> > off his PS3 or XBOX360 he might not think too much of a 3D world that's
> > only getting 10 FPS. A see that there are threads talking about doing
> > shooters and what not, I almost don't even want to look at them. I want
> > to do something like that so bad, but there is a substantial amount of
> > work ahead of us as far as pushing the engine as far forward as
> > possible.
> >
> >
> >
> > Just think of all the things that would still need to be built on top of
> > what PaperVision3D offers so far! It's a lot of stuff.
> >
> >
> >
> > I guess I'm getting off on a tangent here. Bottom line, I support
> > building custom tools that convert too and from the file formats of
> > different existing tools and art/animation packages, it just makes
> > sense.
> >
> >
> >
> > ________________________________
> >
> > Steven de la Torre
> > Lead Flash Developer
> > Ph: 310-551-0200 x225
> > Fax: 310-551-0022
> > sdelatorre at blitzagency.com
> >
> > BLITZ
> > 3415 South Sepulveda Boulevard, Suite 500
> > Los Angeles, California, 90034
> > www.blitzagency.com <http://www.blitzagency.com/>
> >
> >
>
>
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>
>
>


-- 
Ralph Hauwert
FlashCoder



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