[Papervision3D] render to texture / bitmap & example.

Carlos Ulloa c4rl054321 at gmail.com
Thu Jan 4 12:03:57 EST 2007


Excellent work, Ralph. It has a lot of possibilities indeed.

Shouldn't be difficult to create a scene that has a BitmapData instead of a
Sprite.

But the render would still have to be done over a Sprite, and then draw the
Bitmap.

Ideally, we would render triangles into a BitmapData, but that's probably
much slower.

C4RL05
// noventaynueve.com
// papervision3d.org



On 04/01/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
>
> Hi all,
>
> I've been hacking around for a little while to see how a render to
> texture (or bitmap, in this case) would fit into pv3d.
>
> I hacked up this little example :
>
> http://www.unitzeroone.com/flex_2/papervision3d_rtt/main.html
>
> Now, getting this to work wasn't to hard at all, but it could have
> been done alot simpler if the scene class would support some kind of
> render to bitmap function, in which you pass it a bitmap it then
> renders too. I see alot of potential in this feature.
>
> --
> Ralph Hauwert / UnitZeroOne
>
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