[Papervision3D] Tiles + Isometry Repost
jakelewis
jakelewis at blueyonder.co.uk
Thu Jan 4 13:20:20 EST 2007
not sure why your posting got hijacked by a New York City meetup discussion.
I'm not sure if there is any ISOMETRIC view but it could be mimiced by
setting the camera a long way off from the scene and using a correspondingly
low FOV to magnify the scene up to the correct size. You may need to tweak
focus and near plane too.
I'm not sure that PV3D is the right tool for this though. If you want to
make 3D objects into tiles for a flash based isometric game, you may be
better off (quicker, better quality) prerendering the models in a full scale
desktop modelling application, and using the output in your flash game.
Blender is good, open and free.
Isometric is often known orthographic in the highend 3D world.
Jake
-----Original Message-----
From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org]On Behalf Of Paulius Uza
Sent: Thursday, January 04, 2007 12:50 PM
To: Papervision3D at osflash.org
Subject: [Papervision3D] Tiles + Isometry Repost
Sorry, but I have to repost my Questions because the thread has been
hijacked.
Is it possible to render a 3D object in an ISOMETRIC way with current
PV3D release? (for use with tile based games)
Is it possible to render a 3D object to flat, transparent bitmap without
displaying the 3D object itself? (for use with tile based games)
If no, can we have that as a feature request?
Regards,
Paulius
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