[Papervision3D] Tiles + Isometry Repost

Carlos Ulloa c4rl054321 at gmail.com
Thu Jan 4 13:43:33 EST 2007


Absolutely. I was thinking among those lines when talking about the quad
view editor.

C4RL05
// noventaynueve.com
// papervision3d.org



On 04/01/07, Jon Bradley <jbradley at postcentral.com> wrote:
>
> Actually it's both a camera and an isometric draw function you'd need.
>
> A separate draw routine would be in order for an isometric view so
> that you can efficiently draw the scene without perspective
> calculations. In this setup, you need a special orthographic camera
> and a separate draw routine that is used when this orthographic
> camera is the current view active.
>
> By having the camera superclass, implementing an orthographic camera
> should be relatively easy. It's the render function that'll take a
> bit of effort. The math is much easier and faster for an isometric
> render.
>
> From a standpoint of whether or not it should be done in PV3D, I
> think the support should be there. Orthographic cameras are very
> useful and definitely have their place. If we build a full modeling
> application with PV3D, we need the orthographic camera in there. :)
>
> Pauilus - maybe this is something you can try to tackle - implement
> an isometric draw routine and an orthographic camera.
>
> Any thoughts?
>
> - Jon
>
>
> On Jan 4, 2007, at 1:21 PM, Paulius Uza wrote:
>
> > Thanks for making things clear, Carlos. We double that request for
> > isometric camera :)
> >
> > Paulius
> >
> > Carlos Ulloa wrote:
> >> Hi Paulius,
> >>
> >>> Is it possible to render a 3D object in an ISOMETRIC way with
> >>> current
> >>> PV3D release? (for use with tile based games)
> >>
> >> I don't think it's possible to render in isometric. Maybe there are
> >> camera settings that would approximate, but it won't be very
> >> efficient. It's already in the todo list, but it doesn't have a high
> >> priority.
> >>
> >>> Is it possible to render a 3D object to flat, transparent bitmap
> >>> without
> >>> displaying the 3D object itself? (for use with tile based games)
> >>
> >> It should be possible to render into a container and then draw a
> >> bitmap out of it, but I'm not sure there's an easy way to do it.
> >> That's something we need to work on in the near future. Check out
> >> Ralph's latest demo that renders into a bitmap.
> >>
> >> C4RL05
> >> // noventaynueve.com <http://noventaynueve.com>
> >> // papervision3d.org <http://papervision3d.org>
> >>
> >>
> >>
> >> On 04/01/07, *Paulius Uza* <pauliusuza at gmail.com
> >> <mailto:pauliusuza at gmail.com>> wrote:
> >>
> >>     Sorry, but I have to repost my Questions because the thread
> >> has been
> >>     hijacked.
> >>
> >>     Is it possible to render a 3D object in an ISOMETRIC way with
> >> current
> >>     PV3D release? (for use with tile based games)
> >>     Is it possible to render a 3D object to flat, transparent bitmap
> >>     without
> >>     displaying the 3D object itself? (for use with tile based games)
> >>
> >>     If no, can we have that as a feature request?
> >>
> >>     Regards,
> >>     Paulius
> >>
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> >>
> >>
> >
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>
>
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