[Papervision3D] Rasterizing in AS3 with ByteArray

Ralph Hauwert r.hauwert at gmail.com
Thu Jan 4 13:49:32 EST 2007


Indeed it is. WU lines would probably be to heavy though ;-). But with
filled & textured poly's one might wonder if this would still be fast
enough. Filling and linear texturemapping probably won't be the
problem, as long as you stear clear from larger display sizes, imho.

Got the mail ?

R.

On 1/4/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> http://www.bytearray.org
>
> This guy has written a rasterizer class using ByteArray that seems to be a
> lot faster than the native Graphics class.
>
> The Graphics api is our bottle neck. Any efforts in this direction would
> significantly increase render performance.
>
> Excellent news.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
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-- 
Ralph Hauwert
FlashCoder



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