[Papervision3D] Tiles + Isometry Repost

Paulius Uza pauliusuza at gmail.com
Thu Jan 4 14:17:50 EST 2007


John,

I agree with you.

Iso camera is the new number one in my personal to-do list. Its just I'm 
really busy with commercial projects that are nearing deadline, so it 
would be wise for someone else to take on leadership at this point :(

Paulius

Jon Bradley wrote:
> Actually it's both a camera and an isometric draw function you'd need.
>
> A separate draw routine would be in order for an isometric view so  
> that you can efficiently draw the scene without perspective  
> calculations. In this setup, you need a special orthographic camera  
> and a separate draw routine that is used when this orthographic  
> camera is the current view active.
>
> By having the camera superclass, implementing an orthographic camera  
> should be relatively easy. It's the render function that'll take a  
> bit of effort. The math is much easier and faster for an isometric  
> render.
>
>  From a standpoint of whether or not it should be done in PV3D, I  
> think the support should be there. Orthographic cameras are very  
> useful and definitely have their place. If we build a full modeling  
> application with PV3D, we need the orthographic camera in there. :)
>
> Pauilus - maybe this is something you can try to tackle - implement  
> an isometric draw routine and an orthographic camera.
>
> Any thoughts?
>
> - Jon
>   
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