[Papervision3D] Rasterizing in AS3 with ByteArray

jakelewis jakelewis at blueyonder.co.uk
Thu Jan 4 14:34:11 EST 2007


The very talented Andre Michele tried a per pixel rasterizer -
http://blog.xsive.co.nz/archives/66


I seem to recall he claimed setPixel was faster than using a byteArray - but
he gave up on the idea due to performance problems.

I cant get his movie to work with Flash9 release (it was made for 8.5), but
from the screenshot above if looks like it what it gains in perspective
correction it looses in bilinear interpolation.  Filtering the texturemap to
resolve this would further hurt performance.
But it would enable a zBuffer too.

I think this approach would be good for small windowed movies, but for large
movies I feel we'll need the quality and fill rate of the current approach.

Jake



  -----Original Message-----
  From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org]On Behalf Of Carlos Ulloa
  Sent: Thursday, January 04, 2007 1:29 PM
  To: Papervision3D at osflash.org
  Subject: [Papervision3D] Rasterizing in AS3 with ByteArray


  http://www.bytearray.org

  This guy has written a rasterizer class using ByteArray that seems to be a
lot faster than the native Graphics class.

  The Graphics api is our bottle neck. Any efforts in this direction would
significantly increase render performance.

  Excellent news.

  C4RL05
  // noventaynueve.com
  // papervision3d.org
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