[Papervision3D] Positive Y up or down?
Yaakov Albietz
yalbietz at gmail.com
Mon Jan 8 12:48:41 EST 2007
the academic debate is left handed vs. right handed coord system.
I'm a leftie, so naturally I'd choose a left handed system. :-)
makes sense to me that objects with higher z values are farther away from
the camera.
http://qbnz.com/pages/tutorials/relsoft/Chapter1/
more right-handers in the world though...
On 1/8/07, John Grden <neoriley at gmail.com> wrote:
>
> yeah, i was just thinking about that this weekend, I agree. I think once
> you get into the world of PV3D, you walk into 3D rules
>
> So, then that begs the discussion of x/y/z - should z be what y is right
> now?
>
> I'm not a big fan of that personally, but thought hey, why not chat about
> it
>
> On 1/8/07, Yaakov Albietz <yalbietz at gmail.com> wrote:
> >
> > making things logical is good. 3d is already hard enough to
> > conceptualize without messed up conventions.
> >
> > On 1/8/07, Ralph Hauwert < r.hauwert at gmail.com> wrote:
> > >
> > > That'd be great. Although flash has y down, y up is the standard....
> > > r.
> > >
> > > On 1/8/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> > > > Hi,
> > > >
> > > > Currently, Papervision3D treats the X and Y axes in the same way as
> > > flash.
> > > > Positive X is right, and positive Y is down.
> > > >
> > > > I've been thinking about making positive Y up, as it makes more
> > > sense
> > > > regardless of what flash thinks.
> > > >
> > > > Any thoughts on this?
> > > >
> > > > C4RL05
> > > > // noventaynueve.com
> > > > // papervision3d.org
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Ralph Hauwert
> > > FlashCoder
> > >
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> >
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> >
> >
>
>
> --
> [ JPG ]
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