[Papervision3D] What am I doing wrong?

John Grden neoriley at gmail.com
Wed Jan 10 14:43:45 EST 2007


I use FlashDevelop with mxmlc.exe compiler

On 1/10/07, Pelle Christensen <pelle.christensen at gmail.com> wrote:
>
> Okey, now it makes more sense. Think I'll study the documentation a bit
> deeper them. Thanks :)
>
> Btw: which software/setup do you use to be able to use .fla files ?
>
> /Pelle
>
> On 1/10/07, John Grden <neoriley at gmail.com> wrote:
> >
> > ah, see, that helps!
> >
> > ok, If you look at the notes in BitmapAssetMaterial, they describe that
> > it's used with a swf that's been published with the FLash IDE and has a
> > bitmap in the library with a linkageID.  You pass the linkageID and
> > BitmapAssetMaterial does the rest.
> >
> > However, if you're trying to load a bitmap externally at runtime in AS3,
> > that's done this way:
> >
> > import flash.display.Loader;
> > import flash.utils.URLRequest;
> > import flash.events.Event;
> > import org.papervision3d.materials.BitmapMaterial;
> >
> > private function loadBitmap(file:String):void
> > {
> >     var request:URLRequest = new URLRequest(file);
> >     var bitmap:Loader = new Loader();
> >
> >     bitmap.contentLoaderInfo.addEventListener (Event.COMPLETE,
> > loadBitmapCompleteHandler);
> >     try {
> >         bitmap.load(request);
> >     } catch (error:Error) {
> >         //log.error("Unable to load URL", error);
> >     }
> > }
> >
> > private function loadBitmapCompleteHandler(e:Event):void
> > {
> >     var loader:Loader = Loader(e.target.loader);
> >     var bitmap:Bitmap = Bitmap(loader.content);
> >
> >     bitmapMaterial = new BitmapMaterial(bitmap.bitmapData,
> > {lineColor:0x00ff00, lineAlpha:0, fillColor:0x000000, fillAlpha:0});
> >     bitmapMaterial.oneSide = true;
> > }
> >
> > I took this out of a current demo, so I haven't tested that all the
> > imports are there etc, but you get the right idea ;)
> >
> > On 1/10/07, Pelle Christensen <pelle.christensen at gmail.com> wrote:
> > >
> > > The Main.as from HelloAse has been changed in one place  Line 61
> > >
> > >   //var material :BitmapAssetMaterial = new BitmapAssetMaterial(
> > > "Bitmap" );
> > >         var material :BitmapAssetMaterial = new BitmapAssetMaterial("
> > > world.png");
> > >         //var material :BitmapAssetMaterial = new
> > > BitmapAssetMaterial("c:/world.png");
> > >
> > > I've tried both relative and absolute paths, but still get the same
> > > error.
> > >
> > > I suscpect that, my understanding of how to handle the example files
> > > is somewhat faulty, and building projects in FlashDevelop is also new to me.
> > >
> > >
> > > /Pelle
> > >
> > > 'scene' will be scoped to the default namespace; Main internal. It
> > > will not be visible outside of this package.
> > >
> > > On 1/10/07, John Grden <neoriley at gmail.com> wrote:
> > > >
> > > > can you post the code for us to see?
> > > >
> > > > On 1/10/07, Pelle Christensen < pelle.christensen at gmail.com> wrote:
> > > >
> > > > > Hi
> > > > >
> > > > > My name is Pelle, and I've been on the mailinglist for about a
> > > > > week.
> > > > >
> > > > > I have picked up the files from the repository and have tried to
> > > > > build the examples, but i get the following error (HelloAse example)
> > > > >
> > > > > ReferenceError: Error #1065: Variable png is not defined.
> > > > >     at global/flash.utils::getDefinitionByName()
> > > > >     at
> > > > > org.papervision3d.materials::BitmapAssetMaterial/org.papervision3d.materials:BitmapAssetMaterial::createBitmap()
> > > > >     at org.papervision3d.materials::BitmapMaterial/set texture()
> > > > >     at org.papervision3d.materials::BitmapMaterial$iinit()
> > > > >     at org.papervision3d.materials::BitmapAssetMaterial$iinit()
> > > > >     at Main/::init3D()
> > > > >     at Main$iinit()
> > > > >
> > > > > I've tried to put the image in the same folder, and even supplied
> > > > > an absolute path, but it dosen't help.
> > > > >
> > > > > Ps: Using flashdevelop with a setup for AS3
> > > > >
> > > > > Can anybody help?
> > > > >
> > > > > --
> > > > > Med venlig hilsen / Best regards
> > > > > Pelle Klit Christensen
> > > > >
> > > > > Phone (+045) 26 88 11 89
> > > > > www.gamecraft.dk
> > > > > _______________________________________________
> > > > > Papervision3D mailing list
> > > > > Papervision3D at osflash.org
> > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > [  JPG  ]
> > > > _______________________________________________
> > > > Papervision3D mailing list
> > > > Papervision3D at osflash.org
> > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Med venlig hilsen / Best regards
> > > Pelle Klit Christensen
> > >
> > > Phone (+045) 26 88 11 89
> > > www.gamecraft.dk
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> > >
> > >
> >
> >
> > --
> > [  JPG  ]
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
> >
>
>
> --
> Med venlig hilsen / Best regards
> Pelle Klit Christensen
>
> Phone (+045) 26 88 11 89
> www.gamecraft.dk
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>


-- 
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