[Papervision3D] Quake 2 MD2 PV3D object source!
philippe.ajoux at gmail.com
Thu Jan 11 20:42:03 EST 2007
Thanks for the comments.
I made KeyframeMesh since I thought I might want to add some more file
formats that have
animation too, say MD3. Now whether I do that or not, I don't know. But
having animation attributes in DisplayObject3D sounds good too. All in good
As for optimization, I tried pretty hard to make it only take as much time
as a normal Mesh; I managed to only have to loop through the faces once,
which is why I had to override the Mesh render(). Couldn't think of what
else to do at the time, but again I'm pretty new to PV3D.
Again, glad to help.
On 1/11/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> Very interesting Phil,
> I've taken a look at the code and it looks pretty good.
> It might be useful to use KeyframeMesh and for other objects too. Maybe
> add an animated attribute to DisplayObject3D like in materials. I haven't
> even thought about animation yet, but it's definitely something we need to
> work on. Performance wise, it can be optimized so it doesn't have an impact.
> Importing md2 opens a lot of possibilities, there're already editors,
> models and tutorials we can refer to.
> This morning when I saw your demo I couldn't believe it.
> Congratulations and thanks a lot,
> // noventaynueve.com
> // papervision3d.org
> On 11/01/07, Philippe Ajoux <philippe.ajoux at gmail.com> wrote:
> > Well, some people want the source, and I said I would have it today.
> > It is still very Beta code, please remember that! Feel free to use, just
> > send
> > some credit this way =). Have fun, and check out planetquake for some
> > cool MD2
> > to try out. I include a couple different ones in the package below:
> > http://www.d3s.net/phil/pv3d/importers.zip
> > A quick note about the source, it is under the package:
> > d3s.net.pv3d.objects
> > I know the path is not "convention" but I don't care ;).
> > Enjoy,
> > -- Phil
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email: phil at d3s.net | philippe.ajoux at gmail.com
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