[Papervision3D] AS3 drawing API - filled 2x slower then wireframe

John Grden neoriley at gmail.com
Fri Jan 12 20:37:18 EST 2007


are these tests with as2 or as3?

I'm guessing as2, as that Xwing model demo I did had 949 faces and got as
low as 2fps with a bitmap material

On 1/12/07, Tim Knip <tim.knip at gmail.com> wrote:
>
> Did some additional benchmarking on the drawing API...
> man, its too damn slow!
>
> Got a model with 413 verts and 702 faces....
> After matrix-transformation and projection to screen I get:
>
> 1. not drawing => +50 fps...
> 2. wireframe => 15 fps
> 3. solid filled => 6 fps.
> 4. bitmap filled => 6 fps (!!!)
>
> Apparently Flash's raster-code isn't much good?
> I admit: for sure they have other things on their mind (like
> interactivity) then polys p/sec...
>
> Hehehe: I'm thinking of a standalone app where Flex calculates stuff
> and OpenGL displays... wonder what that fps would be....
>
> Carlos: about your idea of using ByteArray: as guys of byterarray.org
> are showing its possible to out-perform Flash's raster-code ;-).
> Texture stuff will obviously slow down things further.
>
> Going to try this week I think, but still gotta use setPixel(s) to put
> stuff 'on screen', afraid that will be the bottleneck (setPixel ==
> drawing-api??)... Or are there other alternatives for putting a
> ByteArray on screen?
>
> Tim
>
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