[Papervision3D] AS3 drawing API - filled 2x slower then wireframe
philippe.ajoux at gmail.com
Fri Jan 12 20:48:36 EST 2007
I know you have some experience with this, but I just wanted to give my
personal account input:
If you raster your own stuff using setPixels() and such you probably will
outperform Flash when it comes to
solid fills or even other color fills. However, once you have to do
texturing, which requires a getPixel() (from the
texture) Flash will outperform AS rastering. Plus the screen size must be
limited. However, this is just my experience.
If someone finds a way around this, please inform me, for that would be
On 1/12/07, John Grden <neoriley at gmail.com> wrote:
> are these tests with as2 or as3?
> I'm guessing as2, as that Xwing model demo I did had 949 faces and got as
> low as 2fps with a bitmap material
> On 1/12/07, Tim Knip <tim.knip at gmail.com> wrote:
> > Did some additional benchmarking on the drawing API...
> > man, its too damn slow!
> > Got a model with 413 verts and 702 faces....
> > After matrix-transformation and projection to screen I get:
> > 1. not drawing => +50 fps...
> > 2. wireframe => 15 fps
> > 3. solid filled => 6 fps.
> > 4. bitmap filled => 6 fps (!!!)
> > Apparently Flash's raster-code isn't much good?
> > I admit: for sure they have other things on their mind (like
> > interactivity) then polys p/sec...
> > Hehehe: I'm thinking of a standalone app where Flex calculates stuff
> > and OpenGL displays... wonder what that fps would be....
> > Carlos: about your idea of using ByteArray: as guys of byterarray.org
> > are showing its possible to out-perform Flash's raster-code ;-).
> > Texture stuff will obviously slow down things further.
> > Going to try this week I think, but still gotta use setPixel(s) to put
> > stuff 'on screen', afraid that will be the bottleneck (setPixel ==
> > drawing-api??)... Or are there other alternatives for putting a
> > ByteArray on screen?
> > Tim
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> [ JPG ]
> Papervision3D mailing list
> Papervision3D at osflash.org
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email: phil at d3s.net | philippe.ajoux at gmail.com
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