[Papervision3D] 3D Sound Experiment

jakelewis jakelewis at blueyonder.co.uk
Sat Jan 20 12:34:35 EST 2007


I'm not familiar with Flash audio, but it should be possible to add Doppler
effect by calculating the rate of change of distance from the camera and
tweaking the pitch (slightly).

Jake
  -----Original Message-----
  From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org]On Behalf Of Carlos Ulloa
  Sent: Saturday, January 20, 2007 11:46 AM
  To: Papervision3D at osflash.org
  Subject: Re: [Papervision3D] 3D Sound Experiment


  This is so cool. Can't stop playing with it!

  I haven't thought of 3d sound before, but it's such a nice touch. It makes
the whole thing much more immersive.

  Maybe we could have a sound:Sound property on each DisplayObject3D so the
volume/balance would be adjusted on every render.

  Most per object calculations are affordable performance wise, so there
shouldn't be any speed penalty.

  It'll be brilliant for PaperWorld.

  Excellent work De'Angelo.

  C4RL05
  // noventaynueve.com
  // papervision3d.org




  On 19/01/07, De'Angelo Richardson < dialeoson at yahoo.com> wrote:
    This is my 3D sound experiment. It's not mastered yet but it's pretty
close. I could only make it in stereo sound. This was done in AS2. I made it
so it would be attached to any object.

    http://lab.dlrmedia.net/pv3d/3dsound.html

    -De'Angelo

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