[Papervision3D] 3D Sound Experiment
Carlos Lunetta
carlos.lunetta at gmail.com
Sat Jan 20 12:39:00 EST 2007
With AS2 at least you can't really tweak the pitch... only volume and
pan are available on the sound object...
jakelewis wrote:
> I'm not familiar with Flash audio, but it should be possible to add
> Doppler effect by calculating the rate of change of distance from the
> camera and tweaking the pitch (slightly).
>
> Jake
>
> -----Original Message-----
> *From:* Papervision3D-bounces at osflash.org
> [mailto:Papervision3D-bounces at osflash.org]*On Behalf Of *Carlos Ulloa
> *Sent:* Saturday, January 20, 2007 11:46 AM
> *To:* Papervision3D at osflash.org
> *Subject:* Re: [Papervision3D] 3D Sound Experiment
>
> This is so cool. Can't stop playing with it!
>
> I haven't thought of 3d sound before, but it's such a nice touch.
> It makes the whole thing much more immersive.
>
> Maybe we could have a sound:Sound property on each DisplayObject3D
> so the volume/balance would be adjusted on every render.
>
> Most per object calculations are affordable performance wise, so
> there shouldn't be any speed penalty.
>
> It'll be brilliant for PaperWorld.
>
> Excellent work De'Angelo.
>
> C4RL05
> // noventaynueve.com <http://noventaynueve.com>
> // papervision3d.org <http://papervision3d.org>
>
>
>
> On 19/01/07, *De'Angelo Richardson* < dialeoson at yahoo.com
> <mailto:dialeoson at yahoo.com>> wrote:
>
> This is my 3D sound experiment. It's not mastered yet but it's
> pretty close. I could only make it in stereo sound. This was
> done in AS2. I made it so it would be attached to any object.
>
> http://lab.dlrmedia.net/pv3d/3dsound.html
>
> -De'Angelo
>
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