[Papervision3D] 3D Sound Experiment

Carlos Lunetta carlos.lunetta at gmail.com
Sat Jan 20 12:39:00 EST 2007


With AS2 at least you can't really tweak the pitch... only volume and 
pan are available on the sound object...

jakelewis wrote:
> I'm not familiar with Flash audio, but it should be possible to add 
> Doppler effect by calculating the rate of change of distance from the 
> camera and tweaking the pitch (slightly).
>  
> Jake
>
>     -----Original Message-----
>     *From:* Papervision3D-bounces at osflash.org
>     [mailto:Papervision3D-bounces at osflash.org]*On Behalf Of *Carlos Ulloa
>     *Sent:* Saturday, January 20, 2007 11:46 AM
>     *To:* Papervision3D at osflash.org
>     *Subject:* Re: [Papervision3D] 3D Sound Experiment
>
>     This is so cool. Can't stop playing with it!
>
>     I haven't thought of 3d sound before, but it's such a nice touch.
>     It makes the whole thing much more immersive.
>
>     Maybe we could have a sound:Sound property on each DisplayObject3D
>     so the volume/balance would be adjusted on every render.
>
>     Most per object calculations are affordable performance wise, so
>     there shouldn't be any speed penalty.
>
>     It'll be brilliant for PaperWorld.
>
>     Excellent work De'Angelo.
>
>     C4RL05
>     // noventaynueve.com <http://noventaynueve.com>
>     // papervision3d.org <http://papervision3d.org>
>
>
>
>     On 19/01/07, *De'Angelo Richardson* < dialeoson at yahoo.com
>     <mailto:dialeoson at yahoo.com>> wrote:
>
>         This is my 3D sound experiment. It's not mastered yet but it's
>         pretty close. I could only make it in stereo sound. This was
>         done in AS2. I made it so it would be attached to any object.
>          
>         http://lab.dlrmedia.net/pv3d/3dsound.html
>          
>         -De'Angelo
>
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>
>
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