[Papervision3D] 3D Sound Experiment

Keith Salisbury keithsalisbury at gmail.com
Sun Jan 21 07:43:06 EST 2007


Someone should have a word with andre michelle, he's already made heaps of
progress with sound processing in as3...

On 1/20/07, Carlos Lunetta <carlos.lunetta at gmail.com> wrote:
>
>  With AS2 at least you can't really tweak the pitch... only volume and pan
> are available on the sound object...
>
> jakelewis wrote:
>
> I'm not familiar with Flash audio, but it should be possible to add
> Doppler effect by calculating the rate of change of distance from the camera
> and tweaking the pitch (slightly).
>
> Jake
>
> -----Original Message-----
> *From:* Papervision3D-bounces at osflash.org [
> mailto:Papervision3D-bounces at osflash.org<Papervision3D-bounces at osflash.org>
> ]*On Behalf Of *Carlos Ulloa
> *Sent:* Saturday, January 20, 2007 11:46 AM
> *To:* Papervision3D at osflash.org
> *Subject:* Re: [Papervision3D] 3D Sound Experiment
>
>  This is so cool. Can't stop playing with it!
>
> I haven't thought of 3d sound before, but it's such a nice touch. It makes
> the whole thing much more immersive.
>
> Maybe we could have a sound:Sound property on each DisplayObject3D so the
> volume/balance would be adjusted on every render.
>
> Most per object calculations are affordable performance wise, so there
> shouldn't be any speed penalty.
>
> It'll be brilliant for PaperWorld.
>
> Excellent work De'Angelo.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 19/01/07, De'Angelo Richardson < dialeoson at yahoo.com> wrote:
> >
> > This is my 3D sound experiment. It's not mastered yet but it's pretty
> > close. I could only make it in stereo sound. This was done in AS2. I made it
> > so it would be attached to any object.
> >
> > http://lab.dlrmedia.net/pv3d/3dsound.html
> >
> > -De'Angelo
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
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> >
> >
> >
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-- 
keithsalisbury at gmail.com
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