[Papervision3D] Blender ASE Export

John Grden neoriley at gmail.com
Tue Jan 23 10:17:17 EST 2007


ASE is limited to objects that are one object - IE: the xwing is one
connected object and so is the tie fighter.  So, when you're creating your
models, you have to basically connect everything with booleans or using the
connect command (3D Studio has a connect feature, not sure how Maya might do
it).

Collada has support for entire scenes and structures.  So, now, the next
xwing I do for the games will have separate wings so that I can open and
close them - kinda like Carlos being able to animate the propellers
separately on the Apache helicopter.  That's a collada import and the
propellers are their own objects.  Carlos uses a getter method to retreive
by object name and then rotates on the Y axis.

So, ASE =  one single object and Collada = entire scene with separate
objects

I honestly can't wait to work with Collada and keep my objects separate for
animation etc

On 1/23/07, Richard Leggett <rleggett at gmail.com> wrote:
>
> Hey Danno, I'm using ASE atm too, feels like there is a general shift
> towards Collada Carlos? Is that good for animations too, and can it be
> exported from 3DS Max easily (v9)?
>
>
> On 1/22/07, Daniel Tome <d_tome at hotmail.com> wrote:
>
> > Hi Carlos,
> >
> > Any reason why not to?
> > John's star wars demo used ASE and was quite impressive.
> > What do you reckon would be the best way to import a 3D model from an
> > external program?
> >
> > Cheers,
> >
> > Danno
> > www.danieltome.com
> >
> >
> > >
> > > Message: 6
> > > Date: Mon, 22 Jan 2007 16:08:51 +0000
> > > From: "Carlos Ulloa" < c4rl054321 at gmail.com>
> > > Subject: Re: [Papervision3D] Blender ASE Export
> > > To: Papervision3D at osflash.org
> > >
> > > I wouldn't spend much time with ASE.
> > >
> > > C4RL05
> > > // noventaynueve.com
> > > // papervision3d.org
> > >
> > >
> > > On 22/01/07, Daniel Tome < d_tome at hotmail.com> wrote:
> > > >
> > > >
> > > > Hi Peter,
> > > >
> > > > Here's a link with some plugins for exporting to ASE with Blender. I
> > > > haven't tried them yet.
> > > > Will let you know as soon as I've tried them
> > > > http://wiki.beyondunreal.com/wiki/Blender
> > > >
> >
> >
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> >
> >
>
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