[Papervision3D] Blender ASE Export
John Grden
neoriley at gmail.com
Tue Jan 23 10:48:55 EST 2007
I should clarify about ASE - it's not that it's only able to support single
objects as a format, it's that the importer in PV3D is limited to parsing
single objects. The Collada importer is built to render the entire scene
that the Collada file brings with it.
Since there are exporters for Collada in most of the major 3D apps, Carlos
made a decision to put his efforts into the Collada importer and leave the
ase importer as is. Are there plans to expand ASE? not that I'm aware of,
but I doubt that Carlos will be doing that work after seeing what's gone
into Collada :)
On 1/23/07, John Grden <neoriley at gmail.com> wrote:
>
> ASE is limited to objects that are one object - IE: the xwing is one
> connected object and so is the tie fighter. So, when you're creating your
> models, you have to basically connect everything with booleans or using the
> connect command (3D Studio has a connect feature, not sure how Maya might do
> it).
>
> Collada has support for entire scenes and structures. So, now, the next
> xwing I do for the games will have separate wings so that I can open and
> close them - kinda like Carlos being able to animate the propellers
> separately on the Apache helicopter. That's a collada import and the
> propellers are their own objects. Carlos uses a getter method to retreive
> by object name and then rotates on the Y axis.
>
> So, ASE = one single object and Collada = entire scene with separate
> objects
>
> I honestly can't wait to work with Collada and keep my objects separate
> for animation etc
>
> On 1/23/07, Richard Leggett <rleggett at gmail.com> wrote:
> >
> > Hey Danno, I'm using ASE atm too, feels like there is a general shift
> > towards Collada Carlos? Is that good for animations too, and can it be
> > exported from 3DS Max easily (v9)?
> >
> >
> > On 1/22/07, Daniel Tome <d_tome at hotmail.com> wrote:
> >
> > > Hi Carlos,
> > >
> > > Any reason why not to?
> > > John's star wars demo used ASE and was quite impressive.
> > > What do you reckon would be the best way to import a 3D model from an
> > > external program?
> > >
> > > Cheers,
> > >
> > > Danno
> > > www.danieltome.com
> > >
> > >
> > > >
> > > > Message: 6
> > > > Date: Mon, 22 Jan 2007 16:08:51 +0000
> > > > From: "Carlos Ulloa" < c4rl054321 at gmail.com>
> > > > Subject: Re: [Papervision3D] Blender ASE Export
> > > > To: Papervision3D at osflash.org
> > > >
> > > > I wouldn't spend much time with ASE.
> > > >
> > > > C4RL05
> > > > // noventaynueve.com
> > > > // papervision3d.org
> > > >
> > > >
> > > > On 22/01/07, Daniel Tome < d_tome at hotmail.com> wrote:
> > > > >
> > > > >
> > > > > Hi Peter,
> > > > >
> > > > > Here's a link with some plugins for exporting to ASE with Blender.
> > > I
> > > > > haven't tried them yet.
> > > > > Will let you know as soon as I've tried them
> > > > > http://wiki.beyondunreal.com/wiki/Blender
> > > > >
> > >
> > >
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> > > Papervision3D at osflash.org
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> > >
> > >
> > >
> >
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> >
> >
> >
>
>
> --
> [ JPG ]
--
[ JPG ]
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