[Papervision3D] strange clipping/rendering
neoriley at gmail.com
Thu Jan 25 22:21:39 EST 2007
one thing I did was to put the objects that I always want on top into a
different scene. Then I have the 2 scenes render the same camera.
Imagine the model viewer I put out a while ago - I had to find a way, no
matter what rotation I did, to put the grid under the actual model - I
created to scenes (Canvas objects in Flex2) and one simply is displayed
under the other. So, the grid is always lower than the model in the stack.
On 1/24/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> There's a limitation with the current sorting method that only sorts the
> faces within the same object. Different objects are only sorted between
> This becomes a problem particularly when objects of different sizes are
> close together. One solution would be to break up your board in different
> But fortunately, you will be able to sort faces between different objects
> with the next revision, so there's no need to do that.
> // noventaynueve.com
> // papervision3d.org
> On 24/01/07, Pelle Christensen <pelle.christensen at gmail.com> wrote:
> > Hi
> > I'm working on making a chessgame, but have run into a problem. I'm
> > moving the pawn along the z-axis, but at some point near the end of the
> > chessboard, the
> > pawn is suddenly placed behind the board (no smooth transitions or
> > anything).
> > http://www.gamecraft.dk/as3/main.html
> > source
> > http://www.gamecraft.dk/as3/chessboard.rar
> > Is there anything I'm missing?
> > --
> > Med venlig hilsen / Best regards
> > Pelle Klit Christensen
> > Phone (+045) 26 88 11 89
> > www.gamecraft.dk
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> Papervision3D mailing list
> Papervision3D at osflash.org
[ JPG ]
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