[Papervision3D] trouble with rotation

John Grden neoriley at gmail.com
Wed Jan 31 08:01:29 EST 2007


Yes, the new code for rotations has been fixed beautifully!  I know Carlos
has some unbeleivable demo's to share that really showcase this in the new
engine.  I've been working on Flying the xwings/ties in the SW demo, and
just yesterday we were able to finally hammer out one remaining issue with
the FreeCamera3D and DOOD it rocks \m/!

I'm trying to carve out some time to clean up the demo to release the code
for sample's sake and I'd like to put some other things in the scene so
people can fly around and check things out

PS> includes a cockpit / chase view toggle that ROCKS

On 1/28/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> Rotation have been completely rewritten for the next revision, with local
> and global rotations using quaternions.
>
> I'm currently cleaning up the new AS3 revision, it major bugs don't appear
> it should be on the svn tomorrow.
>
> The current public implementation is a bit limited, inaccurate and slow,
> but rotationX/Y/Z should be working.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 28/01/07, Zohar Babin (G) <z.babin at gmail.com> wrote:
> >
> > Hey,
> >
> > I'm having some troubles working with the rotation of objects and
> > cameras.
> > For now, it seems to be random...
> > I searched the AS2 docs (although I'm working on AS3, is there docs for
> > AS3?), and found nothing relating the rotation of objects.
> >
> > Something I'm missing?
> >
> > Thanks,
> >
> > Zohar.
> >
> >
> > _______________________________________________
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> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
>
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>


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