[Papervision3D] Finding out of a 3D object is between camera and another object
Peter Kapelyan
flashnine at gmail.com
Sun Jul 1 17:20:04 EDT 2007
Whoopsydaisy that should have been
#2 check with
nullnode.distanceTo(myOtherIntersectingObj)
Best
On 7/1/07, Peter Kapelyan <flashnine at gmail.com> wrote:
>
> #1 Place a null between the camera and the object you are looking at...
> like
> nullnode.x=(camera.x+myObj.x)/2;
> nullnode.y=(camera.y+myObj.y)/2;
> nullnode.z=(camera.z+myObj.z)/2;
>
> #2 check with
>
> nullnode.distanceTo(myObj)
>
> the smaller the num the closer it is to the null!
> Should work...untested...
>
> Best!
> -Pete
>
>
> On 6/30/07, Collin Cusce <rafajafar at gmail.com> wrote:
> >
> > Let's say I want something to flash or glow as soon as it comes between
> > the camera and another object. How would you tackle this without using
> > container collision?
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
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