[Papervision3D] How do you group models?
Rob Bateman
rob.bateman at gmail.com
Sun Jun 10 19:44:07 EDT 2007
no 3d physics demos yet, but they shouldn't be far off now.
and as far as the first, goes - these guys beat us to it...
http://www.wow-engine.com/
but as far as i can tell, not published yet.... there's still time!
Rob
On 6/10/07, Collin Cusce <rafajafar at gmail.com> wrote:
>
> Yeah I figured it out. DisplayObject3D is a node.
>
> On 6/10/07, jlm <jlm at justinfront.net> wrote:
> >
> > Can you give an example as I understand it you need to extend the basic
> > class (forget name) in papervision and you can then create resources
> > within
> > thus grouping them so that rotation etc can be applied to the group, see
> > how
> > point vertex mesh plane are built up.
> >
> > >On Sat, 9 Jun 2007 23:44:09 -0400 "Collin Cusce" <rafajafar at gmail.com>
> > wrote.
> > >Hiya!
> > >
> > >I'm coming from Sandy and (possibly) switching to Papervision. I like
> > the
> > >way Sandy is organized, but the response time is a bit on the slow side
> > from
> > >the developers.
> > >
> > >Anyway, I'm messing around with Papervision, and and I was wondering...
> > in
> > >Sandy there's a very easy way to group related models together and
> > cascade
> > >transformations across all of them. I see no such system in
> > Papervision. Is
> > >there a way to group models such that when you apply transformations to
> > the
> > >group it applies it to the models?
> > >
> >
> >
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> >
>
>
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--
Rob Bateman
Senior Creative Developer
Work: 0207 7804841
Mobile: 07714 329 073
rob.bateman at akqa.com | http://www.akqa.com
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