[Papervision3D] flying camera around
Steven de la Torre | BLITZ
SdelaTorre at blitzagency.com
Mon Jun 11 14:56:09 EDT 2007
It seems heavier processing wise to move the stack than the camera, though I see how the code could be simpler. Does anyone know more about this?
dela
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Vallee, Marc-Antoine
Sent: Monday, June 11, 2007 11:51 AM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] flying camera around
Did the same in Director a while back but instead of moving the camera root+interest Ive moved the whole group of panels.
The idea is to group the panels so that they use the same center or null. Then you just need to rotate this null.
A lot of time its easier to move a stack of object instead of the camera.
I would do the same in After Effect and XSI.
Maybe it will help your workflow.
Regards,
Mark
________________________________
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of John Grden
Sent: June 11, 2007 2:37 PM
To: Papervision3D at osflash.org
Subject: [Papervision3D] flying camera around
I wonder if anyone's done something like this:
1. generated random planes around a sphere
2. told those planes to look at the sphere
[ that part works fine ;) ]
3. Flown a free camera around the outside of those planes to a specified plane and had it look at the plane with the same rotation (IE:, like the flickr example we saw a while ago, but flying around a sphere?)
Here's snapshot of what I'm working with. Imagine being able to specify any of those planes, and have the camera animate around the outside, then reposition itself infront of the plane fully rotated to match the plane
Anyone?
I've created a "dummy" displayObject3D to copy the new panel's transform, then move back 500 - then I'm trying to fly to this new position where the dummy is. So, I have the "where to fly" down, just need some help flying in a radius / 360 I guess ;) Not totally sure.
I've been trying to get the scene just to rotate and re-orient itself to the camera position (opposite the sphere's rotation values) and that's not working as I would hoped.
--
[ JPG ]
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