[Papervision3D] Flash Player 9.1
Steven de la Torre | BLITZ
SdelaTorre at blitzagency.com
Fri Jun 15 16:26:37 EDT 2007
Dood... did you make that polarity game? It's really great.
-----Original Message-----
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of tomsamson
Sent: Friday, June 15, 2007 9:17 AM
To: tomsamson
Cc: Papervision3D at osflash.org
Subject: Re: [Papervision3D] Flash Player 9.1
the new player seems awesome so far (besides the few bugs and for these
i´m sure all critical ones will be fixed before final release), i wonder
though what´s up with fullscreen mode that key input is not supported
(for security reasons). I mean what could those security reasons be
(scared of input textfield value theft or..?) and couldn´t they be
addressed in other way (maybe blocking some kind of external
communication if needed) than by blocking key input?
Does anyone know more about this and if its planned to have key input
support in the final built of the new player revision?
Just asking as of course as game developer that´d be awesome for me =D
cheers,
tomsamson
http://www.stimunationgames.com/
tomsamson wrote:
> i just had a very brief testrun with it and its no PR bull... (which i
> wouldn´t expect from Tinic anyway),a physics game i´m working on is
> flying with it at way better fps and i also tried a fullscreen
> papervision demo and it achieved 15 fps more in fullscreen mode,fab!
>
>
> Ryan Christensen [draw.logic] wrote:
>> Two points...
>>
>> First the blog is a great blog by an adobe engineer and his #1 point
>> on the update references Papervision3D
>>
>> Second, get this...
>>
>> Full-screen mode with hardware scaling. **Probably the biggest new
>> feature in the Flash Player Update 3. This leverages DirectX on
>> Windows and OpenGL on OSX**. There is an new API to control the
>> behavior which was required since we could not change current
>> behavior and we wanted to give the maximum flexibility possible. I
>> know you are probably eager to use this feature, we will post more
>> information on this on labs.adobe.com soon. I'll also will give you
>> much more technical details in an upcoming blog post.
>>
>> Nice!
>>
>> RYAN
>>
>>
>> RYAN CHRISTENSEN
>> MCSD C#.NET | MCSD C++ | MCAD.NET | Java
>> Bridgeware.com | eMarketinginc.com
>> drawk. llc.
>> design and programming services
>> ryan at drawk.com
>> 480.612.4957
>> C# | Java | PHP
>> MS SQL | Oracle | mySQL
>>
>> ----- Original Message ----- From: "Zeh Fernando"
>> <zehfernando at zeh.com.br>
>> Cc: <Papervision3D at osflash.org>
>> Sent: Sunday, June 10, 2007 10:13 PM
>> Subject: Re: [Papervision3D] Flash Player 9.1
>>
>>
>>
>>> Ooops - it's "Update 3 Beta 1" (9.0.60.120), not "9.1". Sorry about
>>> that, don't know where I got that from.
>>>
>>>
>>> Zeh
>>>
>>>
>>>> Among the storm of AIR news, Flash Player 9.1 has also been released.
>>>> Read about it here:
>>>>
>>>> http://www.kaourantin.net/2007/06/flash-player-update-3-beta-1.html
>>>>
>>>> This bit is interesting:
>>>>
>>>> ----8<----8<----8<----
>>>> * Mip map support for all bitmaps for Flash 9 or newer content. This
>>>> improves the quality and rendering performance of downscaled bitmaps.
>>>> Perfect for thumbnails and such. Even better, Papervision 3D
>>>> content now
>>>> automatically looks better and should be slightly faster when large
>>>> textures are used.
>>>> ----8<----8<----8<----
>>>>
>>>> There's a few other nice notes for multi-core systems that might speed
>>>> up PV3D as well. I guess this is why Tinic was talking so much about
>>>> performance on his last few posts.
>>>>
>>>> As a side note: with the disappearance of John Carmack .plan/blog
>>>> posts
>>>> on the Internet, Tinic Uro is my new hero.
>>>>
>>>>
>>>> Zeh
>>>>
>>>>
>>>>
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>>>
>>
>>
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>>
>
>
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