[Papervision3D] 3D matrix breakdown
Collin Cusce
rafajafar at gmail.com
Sat Jun 16 01:14:11 EDT 2007
>From what I've seen, the nodes in Papervision reflect what you're talking
about.
For instance, the variable m11 is the top right, as you called, "ScaleX"
position. m44 is the homogeneous position. m12 the ShearXY, and so on.
As for Collada, best thing I'd say is to look it up:
http://www.khronos.org/files/collada_spec_1_4.pdf
Chapter3.
On 6/16/07, Bruce b <whuffa_killa at yahoo.com> wrote:
>
> Hi, I'm new to the list but I've been working with papervision3D for a
> while now. I'm currently expanding Collada to import animations from 3ds
> max. I was not able find any documentation on what the 3d matrix nodes
> actually represent in papervision. From what I understand these are the
> basic components of a 3d transform matrix.
>
> ScaleX ShearYX ShearZX PerspectiveX
> ShearXY ScaleY ShearZY PerspectiveY
> ShearXZ ShearYZ ScaleZ PerspectiveZ
> TranslateX TranslateY TranslateZ Homogeneous
>
> Can someone please map out what the nodes in the papervision 3dmatrix
> represent, also if anyone knows what the matrix map is that Collada uses
> that would be a great help.
>
> Sincerely,
>
> Bruce
>
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