[Papervision3D] 3D matrix breakdown

John Grden neoriley at gmail.com
Sat Jun 16 11:56:44 EDT 2007


you might check with Tim Knipp - he's working on implementing stuff like
this with Collada for PV3D, but I'm not sure how far he is

On 6/16/07, Bruce b <whuffa_killa at yahoo.com> wrote:
>
> Hi, I'm new to the list but I've been working with papervision3D for a
> while now.  I'm currently expanding Collada to import animations from 3ds
> max.  I was not able find any documentation on what the 3d matrix nodes
> actually represent in papervision.  From what I understand these are the
> basic components of a 3d transform matrix.
>
> ScaleX          ShearYX          ShearZX          PerspectiveX
> ShearXY        ScaleY           ShearZY         PerspectiveY
> ShearXZ         ShearYZ         ScaleZ           PerspectiveZ
> TranslateX      TranslateY      TranslateZ       Homogeneous
>
> Can someone please map out what the nodes in the papervision 3dmatrix
> represent, also if anyone knows what the matrix map is that Collada uses
> that would be a great help.
>
> Sincerely,
>
> Bruce
>
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