[Papervision3D] 3D matrix breakdown
John Grden
neoriley at gmail.com
Sat Jun 16 11:56:44 EDT 2007
you might check with Tim Knipp - he's working on implementing stuff like
this with Collada for PV3D, but I'm not sure how far he is
On 6/16/07, Bruce b <whuffa_killa at yahoo.com> wrote:
>
> Hi, I'm new to the list but I've been working with papervision3D for a
> while now. I'm currently expanding Collada to import animations from 3ds
> max. I was not able find any documentation on what the 3d matrix nodes
> actually represent in papervision. From what I understand these are the
> basic components of a 3d transform matrix.
>
> ScaleX ShearYX ShearZX PerspectiveX
> ShearXY ScaleY ShearZY PerspectiveY
> ShearXZ ShearYZ ScaleZ PerspectiveZ
> TranslateX TranslateY TranslateZ Homogeneous
>
> Can someone please map out what the nodes in the papervision 3dmatrix
> represent, also if anyone knows what the matrix map is that Collada uses
> that would be a great help.
>
> Sincerely,
>
> Bruce
>
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