[Papervision3D] [NEW REVISION] Papervision3D AS3 RC1 (Revision 77)
John Grden
neoriley at gmail.com
Mon Jun 18 15:30:46 EDT 2007
the mip mapping is part of r60 beta3 plugins for FF and IE (we can't seem
to find a stand alone version of the r60 player)
On 6/18/07, Steven de la Torre | BLITZ <SdelaTorre at blitzagency.com> wrote:
>
> Does this work even if I don't have the new Beta version of the Flash
> Player? Or should I get the new player first, before updating my repository
> copy?
>
>
>
> Thanks,
>
> dela
>
>
>
> *From:* Papervision3D-bounces at osflash.org [mailto:
> Papervision3D-bounces at osflash.org] *On Behalf Of *Carlos Ulloa
> *Sent:* Monday, June 18, 2007 10:22 AM
> *To:* Papervision3D at osflash.org
> *Subject:* [Papervision3D] [NEW REVISION] Papervision3D AS3 RC1 (Revision
> 77)
>
>
>
> Hello,
>
> I've just committed a new AS3 RC1 revision that implements automatic mip
> mapping for all textured materials.
>
> As you probably have read, mip mapping is already automatic in the new
> beta release of the Flash Player, but it requires textures to be of a
> certain size for mip maps to be generated.
>
> Auto mip mapping in Papervision3D supports textures of any size, just
> recompile your existing code and it should work.
>
> This feature has been implemented in all the textured materials, to adjust
> it you will find a couple of static variables in BitmapMaterial:
>
> AUTO_MIP_MAPPING :Boolean // Enables auto mip mapping. Defaults to true.
>
> MIP_MAP_DEPTH :Number // Minimum depth of mip mapping. The number of
> levels produced is 2^n. Defaults to a depth of 4, creating at least 16 mip
> maps.
>
> It works by creating a bigger bitmap than requested, and then adjusting
> the UV matrix accordingly. I haven't played much with this, just recompiled
> the shark and carlosulloa.com , so if anything breaks, please let me know
> asap.
>
> Cheers,
>
> C4RL05
> // papervision3d.org
>
> _______________________________________________
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>
>
--
[ JPG ]
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