[Papervision3D] [NEW REVISION] Papervision3D AS3 RC1 (Revision 77)
Ross Gerbasi
rgerbasi at gmail.com
Mon Jun 18 15:38:13 EDT 2007
Yo John,
The Stand-Alone player in Flex 3 SDK is 9,0,60,120. Inside the runtimes
folder.
http://labs.adobe.com/technologies/flex/sdk/
-ross
On 6/18/07, John Grden <neoriley at gmail.com> wrote:
>
> the mip mapping is part of r60 beta3 plugins for FF and IE (we can't seem
> to find a stand alone version of the r60 player)
>
>
>
> On 6/18/07, Steven de la Torre | BLITZ <SdelaTorre at blitzagency.com> wrote:
>
> > Does this work even if I don't have the new Beta version of the Flash
> > Player? Or should I get the new player first, before updating my repository
> > copy?
> >
> >
> >
> > Thanks,
> >
> > dela
> >
> >
> >
> > *From:* Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org]
> > *On Behalf Of *Carlos Ulloa
> > *Sent:* Monday, June 18, 2007 10:22 AM
> > *To:* Papervision3D at osflash.org
> > *Subject:* [Papervision3D] [NEW REVISION] Papervision3D AS3 RC1
> > (Revision 77)
> >
> >
> >
> > Hello,
> >
> > I've just committed a new AS3 RC1 revision that implements automatic mip
> > mapping for all textured materials.
> >
> > As you probably have read, mip mapping is already automatic in the new
> > beta release of the Flash Player, but it requires textures to be of a
> > certain size for mip maps to be generated.
> >
> > Auto mip mapping in Papervision3D supports textures of any size, just
> > recompile your existing code and it should work.
> >
> > This feature has been implemented in all the textured materials, to
> > adjust it you will find a couple of static variables in BitmapMaterial:
> >
> > AUTO_MIP_MAPPING :Boolean // Enables auto mip mapping. Defaults to true.
> >
> > MIP_MAP_DEPTH :Number // Minimum depth of mip mapping. The number of
> > levels produced is 2^n. Defaults to a depth of 4, creating at least 16 mip
> > maps.
> >
> > It works by creating a bigger bitmap than requested, and then adjusting
> > the UV matrix accordingly. I haven't played much with this, just recompiled
> > the shark and carlosulloa.com , so if anything breaks, please let me
> > know asap.
> >
> > Cheers,
> >
> > C4RL05
> > // papervision3d.org
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
>
> --
> [ JPG ]
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>
>
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