[Papervision3D] [NEW REVISION] Papervision3D AS3 RC1 (Revision 77)
John Grden
neoriley at gmail.com
Mon Jun 18 15:46:35 EDT 2007
NICE
On 6/18/07, Ross Gerbasi <rgerbasi at gmail.com> wrote:
>
> Yo John,
>
> The Stand-Alone player in Flex 3 SDK is 9,0,60,120. Inside the runtimes
> folder.
>
> http://labs.adobe.com/technologies/flex/sdk/
>
> -ross
>
> On 6/18/07, John Grden <neoriley at gmail.com> wrote:
> >
> > the mip mapping is part of r60 beta3 plugins for FF and IE (we can't
> > seem to find a stand alone version of the r60 player)
> >
> >
> >
> > On 6/18/07, Steven de la Torre | BLITZ <SdelaTorre at blitzagency.com>
> > wrote:
> >
> > > Does this work even if I don't have the new Beta version of the Flash
> > > Player? Or should I get the new player first, before updating my repository
> > > copy?
> > >
> > >
> > >
> > > Thanks,
> > >
> > > dela
> > >
> > >
> > >
> > > *From:* Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org]
> > > *On Behalf Of *Carlos Ulloa
> > > *Sent:* Monday, June 18, 2007 10:22 AM
> > > *To:* Papervision3D at osflash.org
> > > *Subject:* [Papervision3D] [NEW REVISION] Papervision3D AS3 RC1
> > > (Revision 77)
> > >
> > >
> > >
> > > Hello,
> > >
> > > I've just committed a new AS3 RC1 revision that implements automatic
> > > mip mapping for all textured materials.
> > >
> > > As you probably have read, mip mapping is already automatic in the new
> > > beta release of the Flash Player, but it requires textures to be of a
> > > certain size for mip maps to be generated.
> > >
> > > Auto mip mapping in Papervision3D supports textures of any size, just
> > > recompile your existing code and it should work.
> > >
> > > This feature has been implemented in all the textured materials, to
> > > adjust it you will find a couple of static variables in BitmapMaterial:
> > >
> > > AUTO_MIP_MAPPING :Boolean // Enables auto mip mapping. Defaults to
> > > true.
> > >
> > > MIP_MAP_DEPTH :Number // Minimum depth of mip mapping. The number of
> > > levels produced is 2^n. Defaults to a depth of 4, creating at least 16 mip
> > > maps.
> > >
> > > It works by creating a bigger bitmap than requested, and then
> > > adjusting the UV matrix accordingly. I haven't played much with this, just
> > > recompiled the shark and carlosulloa.com , so if anything breaks,
> > > please let me know asap.
> > >
> > > Cheers,
> > >
> > > C4RL05
> > > // papervision3d.org
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> > >
> >
> >
> > --
> > [ JPG ]
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
> _______________________________________________
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>
>
--
[ JPG ]
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