[Papervision3D] WOW!!!! DEMO from ME :)
Steven de la Torre | BLITZ
SdelaTorre at blitzagency.com
Wed Jun 20 15:08:49 EDT 2007
Ok... so the MD2 file can store animation sequences? Are you able to control them? What tool did you use to create your MD2 sequences? I realize that the example posted by Philippe Ajoux was straight out of Quake 2, but yours seem like you made them.
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Peter Kapelyan
Sent: Tuesday, June 19, 2007 11:10 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] WOW!!!! DEMO from ME :)
MD2 Importer Developed by Philippe Ajoux, MUCH THANKS!
http://www.d3s.net/phil/pv3d/
MD2 is vertex animated although the filesize it outputs - is perfect for me...Did anyone see anything "load"? Supersmall = supernice for me...
There are other animatable formats, I prefer bones, yet for now, vertex animation does not seem to be increasing filesize at all...
Downside is there is not much of a reverse process..in most engines its BONES /OR/VERTEX...only a few formats support both (forget offhand)
Also - I wonder if this would work nice with a Wii setup :)
On 6/20/07, Jacky Fong <ahfat666 at gmail.com<mailto:ahfat666 at gmail.com>> wrote:
As I know, papervision3d doesn't support skeleton animations, could you tell us how you animate the ninjas? Thank you.
Jacky
On 6/20/07, Peter Kapelyan <flashnine at gmail.com <mailto:flashnine at gmail.com> > wrote:
I used two different skins...although maybe can do a color filter....?
-Pete
On 6/20/07, Jacky Fong <ahfat666 at gmail.com<mailto:ahfat666 at gmail.com>> wrote:
good, how did you make two ninja's animation without using skinning?
Jacky
On 6/20/07, Peter Kapelyan < flashnine at gmail.com <mailto:flashnine at gmail.com> > wrote:
Having fun making a two player game :)
http://flashnine.com/papervision3d/ninja/ninja9.swf
Controls :
Red Ninja: ASWD
Blue Ninja: IJKL
What does everyone think?
-Pete
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