[Papervision3D] a little something with PV and flash 8

Patrick Matte | BLITZ PMatte at blitzagency.com
Fri Jun 22 13:31:45 EDT 2007


Tu viens d'arriver d'ou? Je vais passer la st-jean a mtl, je prends l'avion demain matin.

BLITZ | Patrick Matte - 310-551-0200 x214

-----Original Message-----
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Vallee, Marc-Antoine
Sent: Thursday, June 21, 2007 8:45 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] a little something with PV and flash 8

Yeah I understand what you mean and I really appreciate all those inputs that you just gave me.

At first the whole thing was using a lot more perspective up to 140 degree angle in Y and X. But we end up locking the camera to a couple of degrees and still keep a bit of perpective. Next projects will involve a lot more 3D objects while keeping the sphere sprite idea.

By the way es tu de Monréal? Je viens d'arriver ça fait 1 an.

Bonne Saint-Jean!

-----Original Message-----
From: Papervision3D-bounces at osflash.org on behalf of Patrick Matte | BLITZ
Sent: Thu 6/21/2007 11:30 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] a little something with PV and flash 8

It's a really awesome project but imho, since all the planes always pretty much keep facing the camera at all times, you're not fully using papervision's real 3D capacities. You might as well just go with a fake 3D engine like this http://labs.blitzagency.com/?p=68 which just moves, scales and swap movieclips. You would have saved time, money and energy and the fonts and pictures would look much better.

Also take a look at this Sprite2D class for papervision. http://www.vasava.es/lab/squares2/
It's exactly what I'm talking about. Each little square is a real movieclip. So in your project, instead of putting a copy of a movieclip inside a plane, you could just push all your clip right in the scene container with all the buttons and text into them. The source for that is located to http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070315/c8ab7009/main-0001.obj


BLITZ | Patrick Matte - 310-551-0200 x214

-----Original Message-----
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Vallee, Marc-Antoine
Sent: Thursday, June 21, 2007 7:35 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] a little something with PV and flash 8

Invisible 2 plane that form a triangle -10 in z. Event on object.
The triangle shape is when you look at it by side. That way you can have perspective and still have a nice shape to hit.


-----Original Message-----
From: Papervision3D-bounces at osflash.org on behalf of Patrick Matte | BLITZ
Sent: Thu 6/21/2007 8:37 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] a little something with PV and flash 8

How did you finally do the mouse events ?

BLITZ | Patrick Matte 310-551-0200 x214
From: Papervision3D-bounces at osflash.org [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Vallee, Marc-Antoine
Sent: Thursday, June 21, 2007 4:52 PM
To: Papervision3D at osflash.org
Subject: [Papervision3D] a little something with PV and flash 8


http://demomtl.cossette.com/flash/mark/bell3D/extend10/

Simple stuff.. now lets play with models/animation/texture/physics..

Again.. tx for this engine.

Regards,
Mark


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