[Papervision3D] FisixEngine & Papervision3D demo
Rob Bateman
rob.bateman at gmail.com
Tue Jun 26 08:06:43 EDT 2007
it uses bounding boxes for it's initial sweep and then check for collisions
inside any two that intersect.
Constraints are coming, as is ridged body grouping. You can check collisions
per face for an irregular object, but it is far more efficient to use
spherical collisions where possible (like the spheres in the example)
Rob
On 6/26/07, pSK <pete at 99lives.co.uk> wrote:
>
> I saw this as well - looks good. Is it using bounding boxes/spheres - or
> does it work per face...? Can primitives be linked together via constraints
> at some point?
>
> On 26 Jun 2007, at 12:02, Rob Bateman wrote:
>
>
> > Quick question to you as an expert :) Just how much more work is it
> > going to be to add that one little extra dimension to something like fisix?
> > Do you see it as being in the realms of possibility, to get a as3 rigid
> > body 3d physics engine working in realtime for a useful number of polys?
>
>
> this is closer than you think ;)
>
> http://away3d.com/first-glimpse-of-physics
>
> i am aware about speed issues but i don't see this as a massive problem -
> most games rely on physics for a few objects rather than hundreds, and a lot
> of speed can be saved with grouped bounding boxes for collisions (which are
> the most processor heavy operation when dealing with physics)
>
>
> atb
>
>
> Rob
>
>
> On 6/26/07, katopz <katopz at sleepydesign.com> wrote:
> >
> > welcome m8! ;D
> >
> > katopz
> > http://www.sleepydesign.com/
> >
> > ----- Original Message -----
> > *From:* oz michaeli <oztune at gmail.com>
> > *To:* Papervision3D at osflash.org
> > *Sent:* Tuesday, June 26, 2007 2:49 AM
> > *Subject:* [Papervision3D] FisixEngine & Papervision3D demo
> >
> > Hey All,
> >
> > Oz Michael here (may be better known for the Fisix Engine).
> > I've recently gotten into Papervision3D, and I really want to
> > congratulate Carlos, and everyone else who is responsible for this amazing
> > Actionscript feat.
> >
> > I've just made a little demo combining 2D physics and 3D graphics.
> > you can see it at: http://www.fisixengine.com/demos/pv3d
> >
> > I hope you guys like it.
> >
> > If you want to leave a comment, you can on my post at:
> > http://www.physicsdev.com/blog/?p=11
> >
> > Pace,
> > Oz M.
> >
> > ------------------------------
> >
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> >
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> >
> >
>
>
> --
> Rob Bateman
> Senior Creative Developer
>
> Work: 0207 7804841
> Mobile: 07714 329 073
>
> rob.bateman at akqa.com | http://www.akqa.com
>
> AKQA, 1 St John's Lane, London EC1M 4BL, UK.
>
>
>
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>
--
Rob Bateman
Senior Creative Developer
Work: 0207 7804841
Mobile: 07714 329 073
rob.bateman at akqa.com | http://www.akqa.com
AKQA, 1 St John's Lane, London EC1M 4BL, UK.
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