[Papervision3D] DFUG teaser: textures?

Pelle Christensen pelle.christensen at gmail.com
Thu Mar 1 02:51:16 EST 2007


I use the unwrap UWV modifier in 3DMAX to do the texturing. When the
unwrapping is done, I render it as a jpeg, and make the texture in
photoshop.
then you go add the material in the material editor, and gives the material
a descriptive name.  This name is important, because it will be the name
assigned to
the Collada file, and a name such as the default "Map #1" , "Map #2" is
useless later on. When you export the .DAE file these names will be the most
important
because they will be used to connect the textureimages to the collada.

Does it make any sense ?

/Pelle

On 3/1/07, Sinisa Jagarinec <sj at mytone.com> wrote:
>
> pelle, how did you map the textures? are they exported with collada? if i
> try to export C4D -> 3DS MAX -> Blender, the textured are ingnored.
>
> whats your way to assign the texture image to the collada 3D info?
>
> cheerz
>
> sini
>
> Am 28.02.2007 um 15:44 schrieb Pelle Christensen:
>
> http://www.fabulastengeist.com/content/planet/planet.html
>
> Here you go. No pre-loader yet, as it is made to be shown on my own
> machine. And have patience ..I forgot to optimize the textures to be
> web-friendly.
>
> You can mote towards / away from the small planet with the up and down
> arrows.
>
> --
> Med venlig hilsen / Best regards
> Pelle Klit Christensen
>
> Phone (+045) 26 88 11 89
> www.fabulastengeist.com
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-- 
Med venlig hilsen / Best regards
Pelle Klit Christensen

Phone (+045) 26 88 11 89
www.fabulastengeist.com
www.gamecraft.dk
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