[Papervision3D] Collada Biped
Patrick Pietens
patrick at flashaddict.nl
Thu Mar 1 07:45:56 EST 2007
I was wondering if it is possible to create some kind of Nintodogs based on
the Biped demo Tim showed us. A creature who reacts on user gestures and his
mood etc.
-----Original Message-----
From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org] On Behalf Of vigara
Sent: woensdag 28 februari 2007 23:27
To: tim.knip at gmail.com; Papervision3D at osflash.org
Subject: Re: [Papervision3D] Collada Biped
Hi Tim awesome work with yout Biped, it runs smooooothly!!!!. And excellents
links too. Maybe you are interested in this one:
http://mocap.cs.cmu.edu/
Bye!!!
----- Original Message -----
From: "Tim Knip" <tim.knip at gmail.com>
To: <Papervision3D at osflash.org>
Sent: Wednesday, February 28, 2007 6:59 PM
Subject: Re: [Papervision3D] Collada Biped
> in essence i used this:
>
http://www.cyberkreations.com/kreationsedge/index.php?url=tut/Games/SWSkinni
ng
>
> also used of course the Collada spec: http://www.khronos.org/collada/
>
> Here some other useful links:
> http://www.okino.com/conv/skinning.htm
> http://graphics.ucsd.edu/courses/cse169_w05/2-Skeleton.htm
> http://graphics.ucsd.edu/courses/cse169_w05/3-Skin.htm
>
> Hope this helps,
> Tim
>
> 2007/2/28, Jerry Haas <jhaas at hardcodetechnology.com>:
>> Tim:
>>
>> Did you use mesh deformation for your animation class, or some other
>> method? What informational resources did you use to create your
>> solution? I'm still trying to get my head around what solution to use
>> for simple deformations, and am thinking that quaternions might be the
>> solution. These are rough going, and can't seem to find enough
>> infromation on how to use them for deformation.
>>
>> Regards,
>> JHaas
>> > ------------------------------
>> >
>> > Message: 2
>> > Date: Fri, 23 Feb 2007 02:05:50 +0100
>> > From: "Tim Knip" <tim.knip at gmail.com>
>> > Subject: [Papervision3D] Collada Biped
>> > To: Papervision3D at osflash.org
>> > Message-ID:
>> > <4170db510702221705n9fdc602pa90e41d923e44e11 at mail.gmail.com>
>> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>> >
>> > Hey dudes / dudettes,
>> >
>> > Working on the Collada class to include biped animation.
>> > Got all my bones as a hierarchical tree, all matrices loaded....
>> > Skin linked to bones, etc... For each vertex the associated bone(s) /
>> > weights are all known and loaded as some datastructure.
>> >
>> > In short: got all data in place to start fun....
>> >
>> > Only missing knowledge: how to interpolate each vertex by
>> > bones-positions?
>> >
>> > If someone still reading:
>> > Does anyone know a good (coding) tutorial on the subject?
>> >
>> > My googles are in vain thus far...
>> >
>> > Thanks,
>> > Tim
>> >
>> >
>> >
>> > ------------------------------
>>
>>
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>
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