[Papervision3D] Far manifest...
John Grden
neoriley at gmail.com
Thu Mar 1 09:22:00 EST 2007
Excellent, thanks Edwin
so, "1" means zlib compress and "0" means as-is?
On 3/1/07, Edwin van Rijkom <lists at screenweaver.com> wrote:
>
> The compress attribute indicates whether a file should be packed 'as
> is', or should get ZLIB compressed before adding it to the archive -
> it's unrelated to the FarItem.asX methods.
>
> Speaking of which, for using FarItem.asBitmap, you'll need my latest
> local version of the API, which for the time being I've uploaded to
> http://vanrijkom.org/far/far_0.1.r2.zip (includes upd. archiver tool
> too), until I get a chance to update the Google code page.
>
> Cheers,
> Edwin
>
> John Grden wrote:
> > ha! excellent:
> >
> > <!--
> > ============================================
> > Far (Flash Archive) Manifest file, v.0.1
> > --------------------------------------------
> >
> > Build an archive from this manifest, using:
> > far -m path-to-manifest
> >
> > ============================================
> > -->
> > <far-manifest target="mexico.far">
> >
> > <!--
> > Priorities, ranked from highest to lowest.
> >
> > Higher priority files are placed at the beginning of the
> > archive so they will be streamed in first .
> > -->
> >
> > <priorities>
> > <priority>default</priority>
> > </priorities>
> >
> > <!--
> > Source files, in random order.
> > -->
> >
> > <source compress="1" priority="default">
> > <path>mexico/states.shp</path>
> > <index>mexico/states.shp</index>
> > </source>
> > <source compress="1" priority="default">
> > <path>mexico/rivers.shp</path>
> > <index>mexico/rivers.shp</index>
> > </source>
> > <source compress="1" priority="default">
> > <path>mexico/roads.shp</path>
> > <index>mexico/roads.shp</index>
> > </source><source compress="1" priority="default">
> > <path>mexico/cities.shp</path>
> > <index>mexico/cities.shp</index>
> > </source><source compress="1" priority="default">
> > <path>mexico/cities.dbf</path>
> > <index>mexico/cities.dbf</index>
> > </source>
> > </far-manifest>
> >
> > Just wondering, does compress attribute directly relate to
> > FarItem.asBitmap,
> > FarItem.asMovieClip, FarItem.asText ? if not, what does the "1" stand
> > for
> > (or is there a doc on the manifest usage?)
> >
> > Thanks Edwin - very exciting to see this taking shape!
> >
> > On 3/1/07, Edwin van Rijkom <lists at screenweaver.com> wrote:
> >>
> >> Hi John,
> >>
> >> The -m option is for building an archive from an xml manifest file.
> >> Using it on a .far file confused the XML parser. I'll make sure to put
> >> in a better error. To extract a manifest from an existing .far file
> >> though, use the -n option. So:
> >>
> >> > far.exe -n mexico.far
> >>
> >> should work, and should create 'mexico.xml' (the manifest).
> >>
> >> To repack the archive from the manifest:
> >>
> >> > far.exe -x mexico.far (to extract all files from the org. archive)
> >> > far.exe -m mexico.xml
> >>
> >> Beware that extracting a manifest doesn't bring back the originally
> >> specified priority groups, for those aren't stored in the archive to
> >> keep things small. Normally though, the .far author would have the
> >> original manifest (incl. priorities).
> >>
> >> The version that's currently on-line has a bug on adding files to
> >> existing archives. This is fixed with my local build that I'll upload
> >> shortly.
> >>
> >> Cheers,
> >> Edwin
> >>
> >> John Grden wrote:
> >> > I tried grabbing the mexico.far from Edwin's site and then using the
> >> > -m tag,
> >> > but I get this error:
> >> >
> >> > FAR (Flash Archive) 0.1 - (C) 2007, Edwin van Rijkom
> >> > http://www.vanrijkom.org
> >> >
> >> > Unhandled exception:
> >> > Invalid field access : get
> >> >
> >> > On 3/1/07, John Grden <neoriley at gmail.com> wrote:
> >> >>
> >> >> I've got far installed, env variable set, cmd prompt working and I'm
> >> >> trying to do this in a bat file:
> >> >>
> >> >> far "C:/Documents and Settings/John/My
> >> >> Documents/Papervision3D/starwars/deploy/meshes" xwing.ASE
> >> deathstar.ASE
> >> >> endor.ASE tiefighter.ASE
> >> >> pause
> >> >>
> >> >> when I run this, it just keeps running the same line over and over
> >> and
> >> >> over again until I cancel it with ctrl+c
> >> >>
> >> >> Does anyone have a manifest file I can look at to see how to
> >> >> structure the
> >> >> xml? I can't find it on the wiki and there isn't a sample in the
> >> >> download
> >> >> ;)
> >> >>
> >> >> Thanks,
> >> >>
> >> >> --
> >> >> [ JPG ]
> >> >
> >> >
> >> >
> >> >
> >> >
> >>
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> >> >
> >>
> >>
> >>
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> >>
> >
> >
> >
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> >
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>
>
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--
[ JPG ]
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