[Papervision3D] Object under ray
Paper World
worldofpaper at googlemail.com
Thu Mar 1 09:40:28 EST 2007
John and i would be interested in this, too, for paperworld - would save us
going over the same ground
On 3/1/07, Tom Richardson <kwarismian at gmail.com> wrote:
>
> I'm working on collision meshes currently. If you want when I finish
> up I can implement a raytracing algorithm for you.
>
> ~T
>
> On 3/1/07, Mike Mountain <mike.mountain at ecmsys.co.uk> wrote:
> >
> >
> > I'd certainly be interested in checking it out - otherwise I may never
> get
> > my 2D frickin laser beams (sans Mutant Bass) to destroy my 3D frickin
> boxes.
> > :P
> >
> > M
> >
> >
> > ________________________________
> > From: Papervision3D-bounces at osflash.org
> > [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
> > Paper World
> > Sent: 01 March 2007 10:49
> > To: Papervision3D at osflash.org
> > Subject: Re: [Papervision3D] Object under ray
> >
> >
> > not currently - you can use the boundingsphere2() method though to
> simplify
> > your intersection tests - but there's no way (currently) to
> automatically
> > sort objects like that. I've been working on something similar for
> > paperworld. But i've been distracted with framework stuff, i'd be very
> happy
> > to share what i've done (what there is of it).
> >
> > T
> >
> >
> >
> >
> >
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