[Papervision3D] Calling all testers!

Nick Kuh mail at editioninteractive.net
Thu Mar 1 10:05:41 EST 2007


Yep - that was me chatting back ;-)

There will be a proper chat in the later stages of game dev

> From: "Tom Richardson" <kwarismian at gmail.com>
> Reply-To: Papervision3D at osflash.org
> Date: Thu, 1 Mar 2007 08:59:30 -0600
> To: Papervision3D at osflash.org
> Subject: Re: [Papervision3D] Calling all testers!
> 
> haha, I'm using the rename as a simple chat tool!
> 
> This is really cool Nick, great job.
> 
> ~T
> 
> On 3/1/07, Nick Kuh <mail at editioninteractive.net> wrote:
>>>  Are you calculating the shadows at runtime?
>> 
>> The shadows are just created in actionscript (default Gradient classes) on
>> the materials. The Tiles are Planes that use the MovieMaterial class to
>> display.
>> 
>> The board camera movement is fast because each time the camera moves I hide
>> all the tile planes and replace with 1 big plane which is using the whole
>> hidden board of tiles as a single plane) Then when the camera movement
>> completes I hide the dummy board and display all the individual tile planes
>> again.
>> 
>> What would speed this up even more would be if the tiles that are not in
>> view were not generated by PV3D. Ie to be able to set the 2D scene width and
>> height properties. I don't think that's implemented in PV3D at the moment.
>> Is it on the cards?
>> 
>> Nick
>> 
>> 
>>> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
>>> Reply-To: Papervision3D at osflash.org
>>> Date: Thu, 1 Mar 2007 14:19:03 +0000
>>> To: Papervision3D at osflash.org
>>> Subject: Re: [Papervision3D] Calling all testers!
>>> 
>>> Really cool. Are you calculating the shadows at runtime? Maybe you can
>>> "bake" the shadows with the textures in photoshop.
>>> 
>>> C4RL05
>>> // noventaynueve.com
>>> // papervision3d.org
>>> 
>>> 
>>> On 01/03/07, John Grden <neoriley at gmail.com> wrote:
>>>> 
>>>> 6.789 it says
>>>> 
>>>> that was cooL!
>>>> 
>>>> On 3/1/07, Nick Kuh <mail at editioninteractive.net> wrote:
>>>>> 
>>>>> I made some modifications to the 3D multiplayer gameboard app I'm
>>>>> currently
>>>>> working in. Some users were getting AS3 error messages before which I
>>>>> believe I've now resolved. However, I also need to test how long the
>>>>> board
>>>>> is taking to initialise for as many users as poss. So, if anyone's got a
>>>>> sec
>>>>> could they go here so I can trace the board init time for multiple
>>>>> machines:
>>>>> 
>>>>> http://www.editioninteractive.net/work/wai/blockbusters/index6.html
>>>>> 
>>>>> Thanks a lot
>>>>> 
>>>>> Nick
>>>>> 
>>>>> PS: if you do get an error could you email me off list with the error
>>>>> text?
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> Papervision3D mailing list
>>>>> Papervision3D at osflash.org
>>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> --
>>>> [  JPG  ]
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>>>> 
>>>> 
>>> 
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>> 
>> 
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> 
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