[Papervision3D] Calling all testers!
Tom Richardson
kwarismian at gmail.com
Thu Mar 1 10:14:30 EST 2007
Now that the lobby has filled up, if you click the next button it
throws the following error:
ArgumentError: Error #1063: Argument count mismatch on
com.editioninteractive.wai.blockbusters.fms::Lobby/com.editioninteractive.wai.blockbusters.fms:Lobby::nextPage().
Expected 0, got 1.
On 3/1/07, Tom Richardson <kwarismian at gmail.com> wrote:
> haha, I'm using the rename as a simple chat tool!
>
> This is really cool Nick, great job.
>
> ~T
>
> On 3/1/07, Nick Kuh <mail at editioninteractive.net> wrote:
> > > Are you calculating the shadows at runtime?
> >
> > The shadows are just created in actionscript (default Gradient classes) on
> > the materials. The Tiles are Planes that use the MovieMaterial class to
> > display.
> >
> > The board camera movement is fast because each time the camera moves I hide
> > all the tile planes and replace with 1 big plane which is using the whole
> > hidden board of tiles as a single plane) Then when the camera movement
> > completes I hide the dummy board and display all the individual tile planes
> > again.
> >
> > What would speed this up even more would be if the tiles that are not in
> > view were not generated by PV3D. Ie to be able to set the 2D scene width and
> > height properties. I don't think that's implemented in PV3D at the moment.
> > Is it on the cards?
> >
> > Nick
> >
> >
> > > From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> > > Reply-To: Papervision3D at osflash.org
> > > Date: Thu, 1 Mar 2007 14:19:03 +0000
> > > To: Papervision3D at osflash.org
> > > Subject: Re: [Papervision3D] Calling all testers!
> > >
> > > Really cool. Are you calculating the shadows at runtime? Maybe you can
> > > "bake" the shadows with the textures in photoshop.
> > >
> > > C4RL05
> > > // noventaynueve.com
> > > // papervision3d.org
> > >
> > >
> > > On 01/03/07, John Grden <neoriley at gmail.com> wrote:
> > >>
> > >> 6.789 it says
> > >>
> > >> that was cooL!
> > >>
> > >> On 3/1/07, Nick Kuh <mail at editioninteractive.net> wrote:
> > >>>
> > >>> I made some modifications to the 3D multiplayer gameboard app I'm
> > >>> currently
> > >>> working in. Some users were getting AS3 error messages before which I
> > >>> believe I've now resolved. However, I also need to test how long the
> > >>> board
> > >>> is taking to initialise for as many users as poss. So, if anyone's got a
> > >>> sec
> > >>> could they go here so I can trace the board init time for multiple
> > >>> machines:
> > >>>
> > >>> http://www.editioninteractive.net/work/wai/blockbusters/index6.html
> > >>>
> > >>> Thanks a lot
> > >>>
> > >>> Nick
> > >>>
> > >>> PS: if you do get an error could you email me off list with the error
> > >>> text?
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> Papervision3D mailing list
> > >>> Papervision3D at osflash.org
> > >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> [ JPG ]
> > >> _______________________________________________
> > >> Papervision3D mailing list
> > >> Papervision3D at osflash.org
> > >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >>
> > >>
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
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