[Papervision3D] Object under ray

Paul Spitzer paul at fluid.com
Thu Mar 1 11:10:39 EST 2007


Yes!.. that would be much appreciated. Collision detection was going to 
be my next, what I need help with, topic to the list.

Tom Richardson wrote:
> I'm working on collision meshes currently.  If you want when I finish
> up I can implement a raytracing algorithm for you.
>
> ~T
>
> On 3/1/07, Mike Mountain <mike.mountain at ecmsys.co.uk> wrote:
>   
>> I'd certainly be interested in checking it out - otherwise I may never get
>> my 2D frickin laser beams (sans Mutant Bass) to destroy my 3D frickin boxes.
>> :P
>>
>> M
>>
>>
>>  ________________________________
>>  From: Papervision3D-bounces at osflash.org
>> [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
>> Paper World
>> Sent: 01 March 2007 10:49
>> To: Papervision3D at osflash.org
>> Subject: Re: [Papervision3D] Object under ray
>>
>>
>> not currently - you can use the boundingsphere2() method though to simplify
>> your intersection tests - but there's no way (currently) to automatically
>> sort objects like that. I've been working on something similar for
>> paperworld. But i've been distracted with framework stuff, i'd be very happy
>> to share what i've done (what there is of it).
>>
>> T
>>
>>
>>
>>
>>
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