[Papervision3D] Object under ray

John Grden neoriley at gmail.com
Thu Mar 1 11:31:22 EST 2007


Hey Trevor, Tom is the one working on the bounding boxes stuff that I
emailed you on -

the bounding sphere's works and adding the multiplier helped, but I'm hoping
to get boxes to work so that I can individually test whether the xwing is
hitting the arch or the bottomplate area for the obstacle course ;)

did you see that email?

On 3/1/07, Paper World <worldofpaper at googlemail.com> wrote:
>
> John and i would be interested in this, too, for paperworld - would save
> us going over the same ground
>
>
> On 3/1/07, Tom Richardson < kwarismian at gmail.com> wrote:
> >
> > I'm working on collision meshes currently.  If you want when I finish
> > up I can implement a raytracing algorithm for you.
> >
> > ~T
> >
> > On 3/1/07, Mike Mountain <mike.mountain at ecmsys.co.uk> wrote:
> > >
> > >
> > > I'd certainly be interested in checking it out - otherwise I may never
> > get
> > > my 2D frickin laser beams (sans Mutant Bass) to destroy my 3D frickin
> > boxes.
> > > :P
> > >
> > > M
> > >
> > >
> > >  ________________________________
> > >  From: Papervision3D-bounces at osflash.org
> > > [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
> > > Paper World
> > > Sent: 01 March 2007 10:49
> > > To: Papervision3D at osflash.org
> > > Subject: Re: [Papervision3D] Object under ray
> > >
> > >
> > > not currently - you can use the boundingsphere2() method though to
> > simplify
> > > your intersection tests - but there's no way (currently) to
> > automatically
> > > sort objects like that. I've been working on something similar for
> > > paperworld. But i've been distracted with framework stuff, i'd be very
> > happy
> > > to share what i've done (what there is of it).
> > >
> > > T
> > >
> > >
> > >
> > >
> > >
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-- 
[  JPG  ]
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