[Papervision3D] Object under ray

Paul Spitzer paul at fluid.com
Thu Mar 1 11:52:32 EST 2007


"you mean I actually have frickin sharks with frickin laser beams on 
their heads?... coool!"

John Grden wrote:
> "why don't you and the frickin' laser get a room..."  [as mini-me 
> humps the laser]
>
> On 3/1/07, *Mike Mountain* < mike.mountain at ecmsys.co.uk 
> <mailto:mike.mountain at ecmsys.co.uk>> wrote:
>
>     I'd certainly be interested in checking it out - otherwise I may
>     never get my 2D frickin laser beams (sans Mutant Bass) to destroy
>     my 3D frickin boxes. :P
>      
>     M
>
>         ------------------------------------------------------------------------
>         *From:* Papervision3D-bounces at osflash.org
>         <mailto:Papervision3D-bounces at osflash.org>
>         [mailto:Papervision3D-bounces at osflash.org
>         <mailto:Papervision3D-bounces at osflash.org>] *On Behalf Of
>         *Paper World
>         *Sent:* 01 March 2007 10:49
>         *To:* Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>
>         *Subject:* Re: [Papervision3D] Object under ray
>
>         not currently - you can use the boundingsphere2() method
>         though to simplify your intersection tests - but there's no
>         way (currently) to automatically sort objects like that. I've
>         been working on something similar for paperworld. But i've
>         been distracted with framework stuff, i'd be very happy to
>         share what i've done (what there is of it).
>
>         T
>
>
>
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> [  JPG  ]




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