[Papervision3D] Object under ray

John Grden neoriley at gmail.com
Thu Mar 1 11:59:27 EST 2007


"throw me a frickin' bone here people...I've been frozen for 30 years!"

Ok, I'm done :)

On 3/1/07, Paul Spitzer <paul at fluid.com> wrote:
>
> "you mean I actually have frickin sharks with frickin laser beams on
> their heads?... coool!"
>
> John Grden wrote:
> > "why don't you and the frickin' laser get a room..."  [as mini-me
> > humps the laser]
> >
> > On 3/1/07, *Mike Mountain* < mike.mountain at ecmsys.co.uk
> > <mailto:mike.mountain at ecmsys.co.uk>> wrote:
> >
> >     I'd certainly be interested in checking it out - otherwise I may
> >     never get my 2D frickin laser beams (sans Mutant Bass) to destroy
> >     my 3D frickin boxes. :P
> >
> >     M
> >
> >
> ------------------------------------------------------------------------
> >         *From:* Papervision3D-bounces at osflash.org
> >         <mailto:Papervision3D-bounces at osflash.org>
> >         [mailto:Papervision3D-bounces at osflash.org
> >         <mailto:Papervision3D-bounces at osflash.org>] *On Behalf Of
> >         *Paper World
> >         *Sent:* 01 March 2007 10:49
> >         *To:* Papervision3D at osflash.org <mailto:
> Papervision3D at osflash.org>
> >         *Subject:* Re: [Papervision3D] Object under ray
> >
> >         not currently - you can use the boundingsphere2() method
> >         though to simplify your intersection tests - but there's no
> >         way (currently) to automatically sort objects like that. I've
> >         been working on something similar for paperworld. But i've
> >         been distracted with framework stuff, i'd be very happy to
> >         share what i've done (what there is of it).
> >
> >         T
> >
> >
> >
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> > --
> > [  JPG  ]
>
>
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-- 
[  JPG  ]
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