[Papervision3D] Object under ray
Paper World
worldofpaper at googlemail.com
Thu Mar 1 11:59:50 EST 2007
i can't remember, i remember chatting to you about it. But i'm not sure if i
read an email on it or not. If it means i don't have to worry about it and
can concentrate on the framework and API stuff then that's fine with me....
it's going to be tough giving up that stuff, though.
I met with a friend of mine who has a 6 month-old baby today and we're both
getting the same amount of sleep at the moment - the similarities are
frightening - only people can't check his child out of subversion...
T
On 3/1/07, John Grden <neoriley at gmail.com> wrote:
>
> Hey Trevor, Tom is the one working on the bounding boxes stuff that I
> emailed you on -
>
> the bounding sphere's works and adding the multiplier helped, but I'm
> hoping to get boxes to work so that I can individually test whether the
> xwing is hitting the arch or the bottomplate area for the obstacle course ;)
>
>
> did you see that email?
>
> On 3/1/07, Paper World <worldofpaper at googlemail.com> wrote:
> >
> > John and i would be interested in this, too, for paperworld - would save
> > us going over the same ground
> >
> >
> > On 3/1/07, Tom Richardson < kwarismian at gmail.com> wrote:
> > >
> > > I'm working on collision meshes currently. If you want when I finish
> > > up I can implement a raytracing algorithm for you.
> > >
> > > ~T
> > >
> > > On 3/1/07, Mike Mountain <mike.mountain at ecmsys.co.uk > wrote:
> > > >
> > > >
> > > > I'd certainly be interested in checking it out - otherwise I may
> > > never get
> > > > my 2D frickin laser beams (sans Mutant Bass) to destroy my 3D
> > > frickin boxes.
> > > > :P
> > > >
> > > > M
> > > >
> > > >
> > > > ________________________________
> > > > From: Papervision3D-bounces at osflash.org
> > > > [mailto:Papervision3D-bounces at osflash.org] On Behalf Of
> > > > Paper World
> > > > Sent: 01 March 2007 10:49
> > > > To: Papervision3D at osflash.org
> > > > Subject: Re: [Papervision3D] Object under ray
> > > >
> > > >
> > > > not currently - you can use the boundingsphere2() method though to
> > > simplify
> > > > your intersection tests - but there's no way (currently) to
> > > automatically
> > > > sort objects like that. I've been working on something similar for
> > > > paperworld. But i've been distracted with framework stuff, i'd be
> > > very happy
> > > > to share what i've done (what there is of it).
> > > >
> > > > T
> > > >
> > > >
> > > >
> > > >
> > > >
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> --
> [ JPG ]
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