[Papervision3D] Object under ray
Carlos Ulloa
c4rl054321 at gmail.com
Thu Mar 1 12:43:03 EST 2007
Don't mention the sharks :)
C4RL05
// noventaynueve.com
// papervision3d.org
On 01/03/07, Paul Spitzer <paul at fluid.com> wrote:
>
> "you mean I actually have frickin sharks with frickin laser beams on
> their heads?... coool!"
>
> John Grden wrote:
> > "why don't you and the frickin' laser get a room..." [as mini-me
> > humps the laser]
> >
> > On 3/1/07, *Mike Mountain* < mike.mountain at ecmsys.co.uk
> > <mailto:mike.mountain at ecmsys.co.uk>> wrote:
> >
> > I'd certainly be interested in checking it out - otherwise I may
> > never get my 2D frickin laser beams (sans Mutant Bass) to destroy
> > my 3D frickin boxes. :P
> >
> > M
> >
> >
> ------------------------------------------------------------------------
> > *From:* Papervision3D-bounces at osflash.org
> > <mailto:Papervision3D-bounces at osflash.org>
> > [mailto:Papervision3D-bounces at osflash.org
> > <mailto:Papervision3D-bounces at osflash.org>] *On Behalf Of
> > *Paper World
> > *Sent:* 01 March 2007 10:49
> > *To:* Papervision3D at osflash.org <mailto:
> Papervision3D at osflash.org>
> > *Subject:* Re: [Papervision3D] Object under ray
> >
> > not currently - you can use the boundingsphere2() method
> > though to simplify your intersection tests - but there's no
> > way (currently) to automatically sort objects like that. I've
> > been working on something similar for paperworld. But i've
> > been distracted with framework stuff, i'd be very happy to
> > share what i've done (what there is of it).
> >
> > T
> >
> >
> >
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> >
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> >
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> >
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> > --
> > [ JPG ]
>
>
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