[Papervision3D] Object under ray
Paul Spitzer
paul at fluid.com
Thu Mar 1 13:04:20 EST 2007
ROFL
John Grden wrote:
> "throw me a frickin' bone here people...I've been frozen for 30 years!"
>
> Ok, I'm done :)
>
> On 3/1/07, *Paul Spitzer* < paul at fluid.com <mailto:paul at fluid.com>>
> wrote:
>
> "you mean I actually have frickin sharks with frickin laser beams on
> their heads?... coool!"
>
> John Grden wrote:
> > "why don't you and the frickin' laser get a room..." [as mini-me
> > humps the laser]
> >
> > On 3/1/07, *Mike Mountain* < mike.mountain at ecmsys.co.uk
> <mailto:mike.mountain at ecmsys.co.uk>
> > <mailto:mike.mountain at ecmsys.co.uk
> <mailto:mike.mountain at ecmsys.co.uk>>> wrote:
> >
> > I'd certainly be interested in checking it out - otherwise I
> may
> > never get my 2D frickin laser beams (sans Mutant Bass) to
> destroy
> > my 3D frickin boxes. :P
> >
> > M
> >
> >
> ------------------------------------------------------------------------
>
> > *From:* Papervision3D-bounces at osflash.org
> <mailto:Papervision3D-bounces at osflash.org>
> > <mailto:Papervision3D-bounces at osflash.org
> <mailto:Papervision3D-bounces at osflash.org>>
> > [mailto:Papervision3D-bounces at osflash.org
> <mailto:Papervision3D-bounces at osflash.org>
> > <mailto:Papervision3D-bounces at osflash.org
> <mailto:Papervision3D-bounces at osflash.org>>] *On Behalf Of
> > *Paper World
> > *Sent:* 01 March 2007 10:49
> > *To:* Papervision3D at osflash.org
> <mailto:Papervision3D at osflash.org> <mailto:
> Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>
> > *Subject:* Re: [Papervision3D] Object under ray
> >
> > not currently - you can use the boundingsphere2() method
> > though to simplify your intersection tests - but there's no
> > way (currently) to automatically sort objects like that.
> I've
> > been working on something similar for paperworld. But i've
> > been distracted with framework stuff, i'd be very happy to
> > share what i've done (what there is of it).
> >
> > T
> >
> >
> >
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> >
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