[Papervision3D] Object under ray

Paul Spitzer paul at fluid.com
Thu Mar 1 13:04:20 EST 2007


ROFL

John Grden wrote:
> "throw me a frickin' bone here people...I've been frozen for 30 years!"
>
> Ok, I'm done :)
>
> On 3/1/07, *Paul Spitzer* < paul at fluid.com <mailto:paul at fluid.com>> 
> wrote:
>
>     "you mean I actually have frickin sharks with frickin laser beams on
>     their heads?... coool!"
>
>     John Grden wrote:
>     > "why don't you and the frickin' laser get a room..."  [as mini-me
>     > humps the laser]
>     >
>     > On 3/1/07, *Mike Mountain* < mike.mountain at ecmsys.co.uk
>     <mailto:mike.mountain at ecmsys.co.uk>
>     > <mailto:mike.mountain at ecmsys.co.uk
>     <mailto:mike.mountain at ecmsys.co.uk>>> wrote:
>     >
>     >     I'd certainly be interested in checking it out - otherwise I
>     may
>     >     never get my 2D frickin laser beams (sans Mutant Bass) to
>     destroy
>     >     my 3D frickin boxes. :P
>     >
>     >     M
>     >
>     >        
>     ------------------------------------------------------------------------
>
>     >         *From:* Papervision3D-bounces at osflash.org
>     <mailto:Papervision3D-bounces at osflash.org>
>     >         <mailto:Papervision3D-bounces at osflash.org
>     <mailto:Papervision3D-bounces at osflash.org>>
>     >         [mailto:Papervision3D-bounces at osflash.org
>     <mailto:Papervision3D-bounces at osflash.org>
>     >         <mailto:Papervision3D-bounces at osflash.org
>     <mailto:Papervision3D-bounces at osflash.org>>] *On Behalf Of
>     >         *Paper World
>     >         *Sent:* 01 March 2007 10:49
>     >         *To:* Papervision3D at osflash.org
>     <mailto:Papervision3D at osflash.org> <mailto:
>     Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>
>     >         *Subject:* Re: [Papervision3D] Object under ray
>     >
>     >         not currently - you can use the boundingsphere2() method
>     >         though to simplify your intersection tests - but there's no
>     >         way (currently) to automatically sort objects like that.
>     I've
>     >         been working on something similar for paperworld. But i've
>     >         been distracted with framework stuff, i'd be very happy to
>     >         share what i've done (what there is of it).
>     >
>     >         T
>     >
>     >
>     >
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