[Papervision3D] Collada Overlapping Element and PaperSmoke

Randy Blain randy_blain at yahoo.co.uk
Sun Mar 4 21:33:18 EST 2007


Q: My problem is that when I bring it into PV3D, the
textures are perfect, but the meshes are all located
at [0,0] in object space, instead of being at their
relative locations (i.e wheels front and back, body in
the middle etc). I've tried checking and un-checking
the various boxes for export, but as yet I've not
managed this.

A: When you create a multi part model you need to
reset all the axis of each inidividual mesh to the
same world coordinates. Alternately and more complex
is to code the offsets.

I have created a PV3D eye candy demo that gives
different neural input every time you click the window
to refresh and give new random input.
http://randyblain.orgfree.com/PV3D/Lorenz3D.html
I would like to get it recompiled in  AS3 with PV3D
AS3 version. Any takers? I think it would be a great
benchmarker between the two as it will iterate
forever, is interesting and AS2 FP8 shows a poly
bottleneck at around 60-80 planes where the frame rate
drops significantly. If anybody wants to give it a
shot then email me for the source. I am on MacIntel
with no way to compile. F9 Alpha just crashes
everytime.

Best Regards
Randy Blain



		
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