[Papervision3D] Fast Sine using Fixed Point Integer
Tim Knip
tim.knip at gmail.com
Sun Nov 11 18:11:23 PST 2007
and, ehehehe: don't say 'fixed point' :-)
T
2007/11/12, Tim Knip <tim.knip at gmail.com>:
> speaking of optimization...
>
> Decompiled PV3D's matrix multing using as3c http://code.google.com/p/as3c/
>
> This is a typical bytecode of for example Matrix3D#calculateTransform3x3:
> get_local1
> getproperty public::n11
> convert_d
>
> Its the "convert_d" opcode which concerns me most :-)
> Now: i know this is default behaviour, but still: can we somehow skip convert_d?
>
> Tim
>
> 2007/11/11, Nicolas Cannasse <ncannasse at motion-twin.com>:
> > Hi guys,
> >
> > You like maths ? you like speed optimizations ?
> > You'll like http://blog.haxe.org/entry/26 :)
> >
> > Enjoy !
> > Nicolas
> >
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> >
>
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