[Papervision3D] Rock Solid Collada Example with source
Nathaniel Warner
warner.nathaniel at gmail.com
Tue Nov 20 02:05:45 PST 2007
@Raziel: Assuming I understand your question correctly, then the
answer is that the collada file points to the baked material.
Wherever you save the rendered texture in max determines the path
specified in the collada file. If you don't maintain that directory
structure your material will be "invisible." Of course you could
always edit the collada file directly (notepadd ++) to edit the
directory structure but that might be even more difficult depending on
your particular situation.
On 11/19/07, Raziel D <therealraziel at hotmail.com> wrote:
>
> So that means slapping a UVW Unwrap on it? How does it work with materials
> made within max? can't really point to those from within the IDE component.
> Which is why i'm assuming the model is "invisible".
>
>
>
>
> ________________________________
> Date: Tue, 20 Nov 2007 02:45:57 -0600
> From: Neil.Highley at loweworldwide.com
>
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] Rock Solid Collada Example with source
>
>
>
>
> Yeah, make sure that you UV prepare your model before exporting with
> collada. I think that's the biggy. You should get a default material on your
> object if its exported correctly. Then just work from there.
>
>
>
>
>
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of
> Raziel D
> Sent: 19 November 2007 21:43
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] Rock Solid Collada Example with source
>
>
>
> What i think goes wrong is the texturing bit, little or no documentation on
> how to prep 3d files properly. Naming conventions, where to save files, a
> general how-to on getting a good 3d model. I looked at some demo files that
> where made available on the wiki and noticed that those models where
> properly textured, when imported they where either too big or too small to
> be noticeable on the viewport of the papervision component and had to fiddle
> with the scale to get them to show properly.
>
>
>
> ________________________________
>
>
> Date: Mon, 19 Nov 2007 15:34:11 -0600
> From: chris.harper at imc2.com
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] Rock Solid Collada Example with source
>
> I've tried my own exports from blender following some tutorials. I've also
> tried other people's known working DAE files. No dice. Even if I don't get
> errors.
>
>
> On 11/19/07 3:27 PM, "Raziel D" <therealraziel at hotmail.com> wrote:
>
> I don't think it's the loading that's the problem, for me it's how to
> prepare a 3d file properly for Collada so it's importable.
>
>
>
> ________________________________
>
>
> Date: Mon, 19 Nov 2007 14:05:50 -0600
> From: chris.harper at imc2.com
> To: papervision3d at osflash.org
> Subject: [Papervision3D] Rock Solid Collada Example with source
>
> Okay, I've been banging my head for a week and a half now. Does anybody
> have a rock solid simple example of loading a collada file into the new 1.5
> component? Maybe its because I'm on an intel-mac but I'm having a heck of
> time getting anything to work. I haven't even been able to get a live
> preview up either. Even source files I download are hit or miss. I just
> need a control to go by :)
>
>
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