[Papervision3D] (offtopic) NYC Workshop weekend
John Lindquist
johnlindquist at gmail.com
Thu Nov 29 12:22:51 PST 2007
Also, as trivial as this may sound, being able to export camera properties
from Swift3D would be a nice addition so you could tool around with the
camera in Swift3D (zoom, focus, etc.) then have the scene look the same in
Flash.
On Nov 29, 2007 1:10 PM, Jake Lewis <jakelewis3d at gmail.com> wrote:
> If Swift3D's authors want to be really PV3D friendly, I'd suggest they
> provide a toggle in their editor that switches zbuffer off, perspective
> correction off, and Z sorts the triangles. The first 2 of these are trivial,
> and writing a Z sort is pretty basic too. Then the modeller can easily spot
> any PV3D artifacts without having to export and view in Flash, and fine tune
> the mesh to an acceptable balance of polygons/artifacts.
>
> Jake
>
>
>
> On Nov 29, 2007 2:23 PM, John Grden <neoriley at gmail.com> wrote:
>
> > I tell yah, I was really excited about after I tried it the first time.
> > Swift cost ($295 or something like that) alone makes it a no brainer. It
> > imports 3DS files, Illustrator files and allows you to export as
> > DAE/Collada. Not only does it do that, it also spits out an FLA an
> > Main.as file for you so all you have to do is open the FLA in Flash and
> > compile. You'll see it right off the bat. The latest version has some
> > extra code to allow you to rotate the model around that's included with that
> > exported FLA. very very cool.
> >
> > The exported Collada file looks great so far. I imported a 3DS file of
> > a star fighter I'd purchased online, and it created a perfect DAE file from
> > it. I was ready to go in Flash in no time.
> >
> > That AIR logo I created looked great in Swift3D's export. The final
> > that I used was from 3D studio max, but that's becuase I hadn't used swift
> > enough and I needed some control over the UVmapping. But importing the
> > Illustrator file I'd exported from Flash IDE worked just perfectly. It
> > extruded it and looked awesome.
> >
> > So, my comments back to the swift guys has been heavily around
> > UVMapping/editing. They HAVE to come up with a great editor. It's simply
> > the other 50% of the equation for a good solution for the type of work we're
> > doing with 3D in Flash right now. Right now, they don't have much in the
> > way of editing textures on the models and as far as I know, they have no way
> > of editing UV's. The good news is, they're very cool guys and really
> > motivated, and have indicated they'll take our suggestions seriously.
> >
> > *BTW - if you're going to be at the NYC class, we have 2 free copies to
> > give away of Swift3D and a 20% discount code for everyone in attendance.
> > I've also created a demo and carved out some time in the classroom to go
> > over how to use Swift3D with these new features.
> >
> > *Hope that helps ;) I'm REALLY very hopeful about Swift3D. IF they get
> > UVMapping/editing dialed in, this will be THE tool for flashers hands down.
> > Not to mention the fact that these guys understand flashers, and Swift3D has
> > always been about Flash 3D - they're interface and workflow is very "flash"
> > centric. I think this will bring in a huge number of flashers to even TRY
> > 3D for the first time - people who'd been scared off by rumors of needing
> > applications like 3D Studio Max or maya (Or Heaven forbid - blender).
> > *
> > *
> > On Nov 29, 2007 1:08 PM, John Lindquist <johnlindquist at gmail.com> wrote:
> >
> > > John,
> > >
> > > What's your opinion of using Swfit3D for papervision so far? It sounds
> > > like it might be a viable option for us freelance types who can't afford a
> > > legit copy of 3ds Max.
> > >
> > >
> > > On Nov 29, 2007 11:30 AM, John Grden <neoriley at gmail.com> wrote:
> > >
> > > > haha! rock on guys!! we can't WAIT! Andy and I can't wait to get up
> > > > there with you guys
> > > >
> > > > yeah Saturday night, if people wanna hang, we should get a group
> > > > together and do something!
> > > >
> > > > As for other software, just make sure you have Flash CS3 and
> > > > FlexBuilder installed (both have 30 day evals). we'll be teaching from
> > > > those tools.
> > > >
> > > > I'll also being doing a demo with the new Swift3D verison that
> > > > supports Papervision and DAE, but I don't think that'll be available for
> > > > download, and right now, the mac version might not be ready before the
> > > > class.
> > > >
> > > >
> > > > On Nov 29, 2007 11:02 AM, Francois Balmelle <francois at blobprod.com>
> > > > wrote:
> > > >
> > > > > So do I.
> > > > > F
> > > > >
> > > > >
> > > > > On 11/29/07 11:58 AM, "Gregory Sogorka" <
> > > > > blackberryoctopus at gmail.com> wrote:
> > > > >
> > > > > I'll be there! w00t!
> > > > >
> > > > > G
> > > > >
> > > > > On Nov 28, 2007 1:44 PM, ilteris kaplan <ilteriskaplan at gmail.com>
> > > > > wrote:
> > > > >
> > > > >
> > > > > Hello Everyone,
> > > > >
> > > > > I am curious to hear who's coming to the workshop in NYC this
> > > > > weekend! I
> > > > > just got my pre-workshop pdf from Kathryn ClodFelter and I am sooo
> > > > > excited!
> > > > > Maybe we should organize a pre-workshop bar session on Saturday!
> > > > >
> > > > > By the way I am a mac user and I am wondering if I should install
> > > > > any other
> > > > > 3d software other than 3dsmax which I can follow around while you
> > > > > are
> > > > > showing us some stuff in 3dsmax, John? Sketchup, Maya?
> > > > >
> > > > > best,
> > > > > ilteris
> > > > >
> > > > >
> > > > > --
> > > > > View this message in context: http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808
> > > > >
> > > > > <http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808><http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808>
> > > > > Sent from the Papervision3D mailing list archive at Nabble.com
> > > > > <http://Nabble.com> <http://Nabble.com> .
> > > > >
> > > > >
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> > > >
> > > > --
> > > > [ JPG ]
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> > --
> > [ JPG ]
> >
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