[Papervision3D] Is this problem of material?

Ritesh Jariwala me at actkid.com
Fri Nov 30 09:34:04 PST 2007


Hi Josh,

 

May I see your problem..so any solution for it ?

 

Ritesh Jariwala

 

From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Josh Tam
|­¯|=|¯|---ii-ii|¯|
Sent: Friday, November 30, 2007 11:10 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] Is this problem of material?

 

I bet it is the same depth sorting problem as mine.  As highlighted by 

Tim Knip2 wrote:
> 
> Z-Sorting trouble: 
> Papervision3D uses the 'Painter's algorithm' to sort faces. What you 
> are seeing is typical for this algorithm. The faces are sorted on 
> 'average Z', if you peruse your picture, you see that the conflicting 
> faces are about same Z.... Hence the problem. 



 

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----- Original Message ----
From: Ritesh Jariwala <me at actkid.com>
To: papervision3d at osflash.org
Sent: Saturday, December 1, 2007 1:13:40 AM
Subject: [Papervision3D] Is this problem of material?

Hi Guyz,

 

I have been just downloaded  papervision created this:

 

http://219.91.133.83/papervision3d/as3/trunk/tests/HelloWorld/DemoPaperVisio
n.html (I am using as3 geometry class exported as3 geometry plugin)

 

Model is loaded fine but when I try to apply a material it looks like its
not perfectly applying or smoothly applying. You may see crap some places
when model rotates. 

 

I created  material  wrapped with lighting in 3ds max.

 

Is this problem of how I created material? 

 

Ritesh Jariwala

 

 

 

 

 

From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of chad vavra
Sent: Friday, November 30, 2007 9:55 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] (offtopic) NYC Workshop weekend

 

off topic in an off topic thread, but I'll be at the NYC training session
both days and I'm really looking forward to the new stuff.... especially the
new effects.

John, should we have Tweener all ready to rock?  I know you use it a lot. 




RRRRR      OOOO     CCCCC     KK   KK 
RR  RR     OO  OO    CC   CC    KK KK   
RRRRR     OO  OO    CC         KKKK    
RR  RR     OO  OO    CC   CC    KK  KK  
RR   RR     OOOO     CCCCC     KK   KK 

On Nov 29, 2007 6:01 PM, Ralph Hauwert <r.hauwert at gmail.com> wrote:

Hopefully, very soon, correct z rendering will work in different flavors.
After 2.0 though.

 

On Nov 29, 2007 11:10 PM, John Grden < neoriley at gmail.com
<mailto:neoriley at gmail.com>  > wrote:

EXCELLNT POINT Jake - yeah to be able to work with your meshes right there
with a preview of how Flash/PV3D will render it would be awesome. 

On Nov 29, 2007 2:10 PM, Jake Lewis < jakelewis3d at gmail.com
<mailto:jakelewis3d at gmail.com> > wrote:

If Swift3D's authors want to be really PV3D friendly, I'd suggest they
provide a toggle in their editor that switches zbuffer off, perspective
correction off, and Z sorts the triangles. The first 2 of these are trivial,
and writing a Z sort is pretty basic too.  Then the modeller can easily spot
any PV3D artifacts without having to export and view in Flash, and fine tune
the mesh to an acceptable balance of polygons/artifacts. 

Jake

 

On Nov 29, 2007 2:23 PM, John Grden <neoriley at gmail.com
<mailto:neoriley at gmail.com> > wrote:

I tell yah, I was really excited about after I tried it the first time.
Swift cost ($295 or something like that) alone makes it a no brainer.  It
imports 3DS files, Illustrator files and allows you to export as
DAE/Collada.  Not only does it do that, it also spits out an FLA an Main.as
file for you so all you have to do is open the FLA in Flash and compile.
You'll see it right off the bat.  The latest version has some extra code to
allow you to rotate the model around that's included with that exported FLA.
very very cool. 

The exported Collada file looks great so far.   I imported a 3DS file of a
star fighter I'd purchased online, and it created a perfect DAE file from
it.  I was ready to go in Flash in no time.

That AIR logo I created looked great in Swift3D's export.  The final that I
used was from 3D studio max, but that's becuase I hadn't used swift enough
and I needed some control over the UVmapping.  But importing the Illustrator
file I'd exported from Flash IDE worked just perfectly.  It extruded it and
looked awesome. 

So, my comments back to the swift guys has been heavily around
UVMapping/editing.  They HAVE to come up with a great editor.  It's simply
the other 50% of the equation for a good solution for the type of work we're
doing with 3D in Flash right now.  Right now, they don't have much in the
way of editing textures on the models and as far as I know, they have no way
of editing UV's.  The good news is, they're very cool guys and really
motivated, and have indicated they'll take our suggestions seriously. 

BTW - if you're going to be at the NYC class, we have 2 free copies to give
away of Swift3D and a 20% discount code for everyone in attendance. I've
also created a demo and carved out some time in the classroom to go over how
to use Swift3D with these new features. 

Hope that helps ;)  I'm REALLY very hopeful about Swift3D.  IF they get
UVMapping/editing dialed in, this will be THE tool for flashers hands down.
Not to mention the fact that these guys understand flashers, and Swift3D has
always been about Flash 3D - they're interface and workflow is very "flash"
centric.  I think this will bring in a huge number of flashers to even TRY
3D for the first time - people who'd been scared off by rumors of needing
applications like 3D Studio Max or maya (Or Heaven forbid - blender). 

 

On Nov 29, 2007 1:08 PM, John Lindquist <johnlindquist at gmail.com> wrote:

John,

What's your opinion of using Swfit3D for papervision so far? It sounds like
it might be a viable option for us freelance types who can't afford a legit
copy of 3ds Max.

 

On Nov 29, 2007 11:30 AM, John Grden <neoriley at gmail.com> wrote:

haha! rock on guys!! we can't WAIT!  Andy and I can't wait to get up there
with you guys

yeah Saturday night, if people wanna hang, we should get a group together
and do something!

As for other software, just make sure you have Flash CS3 and FlexBuilder
installed (both have 30 day evals).  we'll be teaching from those tools. 

I'll also being doing a demo with the new Swift3D verison that supports
Papervision and DAE, but I don't think that'll be available for download,
and right now, the mac version might not be ready before the class. 

 

On Nov 29, 2007 11:02 AM, Francois Balmelle <francois at blobprod.com> wrote:

So do I.
F




On 11/29/07 11:58 AM, "Gregory Sogorka" <blackberryoctopus at gmail.com> wrote:

I'll be there! w00t!

G

On Nov 28, 2007 1:44 PM, ilteris kaplan <ilteriskaplan at gmail.com> wrote:


Hello Everyone,

I am curious to hear who's coming to the workshop in NYC this weekend! I
just got my pre-workshop pdf from Kathryn ClodFelter and I am sooo excited!
Maybe we should organize a pre-workshop bar session on Saturday! 

By the way I am a mac user and I am wondering if I should install any other
3d software other than 3dsmax which I can follow around while you are
showing us some stuff in 3dsmax, John? Sketchup, Maya?

best,
ilteris


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