[Papervision3D] bezier tweening in pv3d

Zeh Fernando zehfernando at zeh.com.br
Fri Nov 30 18:51:57 PST 2007


Hi Ilteris,


The correct bezier property name is "_bezier", with the underline (both 
in AS2 and AS3).

When using "bezier", it is probably trying to access a property called 
"bezier" on the object camera.

Zeh

ilteris kaplan wrote:
> Hello, I know this is slightly off topic but I am trying to make Zeh's
> Tweener work with bezier curve. Here is my codesnippet and it's not giving
> me any errors but still nothing moves when I use it.
> 
> private function doPress(event:Event):void {
> 		var cube:Cube = cubeDictionary[ event.target ];
> 		
> 		var initialPos :DisplayObject3D = cube.extra.initialPos;
> 		//var t :DisplayObject3D = camera.target;
> 		
> 		
> 		Tweener.addTween(camera, {
> 					x: 1000,
> 					y: 1000,
> 					bezier: [{x:2000,y:2000}],
> 					
> 					//y:camera.y + 300,
> 					//z:- 500,
> 					//rotationX:initialPos.rotationX,
> 					//rotationY:initialPos.rotationY,
> 					//rotationY:camera.rotationY+180,
> 					time:2,
> 					transition:"easeOutQuad"
> 				});	
> 				
> 	}
> 
> When I comment out the bezier part, it works. Did anyone play with this
> before?
> thanks
> ilteris
> 
> 



More information about the Papervision3D mailing list